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Comment History
McMayhem
McMayhem - - 25 comments @ Hide & Hold Out - H2o

Interesting idea and a very well put together game. There are a lot of Rust-like survival games out there, but at least you've added a new element (get it? because water is one of the elements :D) to the equation that makes the whole thing take a new direction. I'll be watching this one. Keep up the good work!

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Shallow Space

There are far too few games like this out there. You guys have really fine tuned the visuals and art of the game. I'm loving the special effects (particularly the warp effect) you guys are showing off. Wish I could have found this earlier, I would have certainly crowdfunded! I'm guessing you guys have some kind of a donate button on your website, yea?

Good karma+3 votes
McMayhem
McMayhem - - 25 comments @ Prime Flux: The Legacy

Some very impressive visuals you have going there. I'm interested in seeing where this goes. Best of luck on your Greenlight campaign!

Good karma+5 votes
McMayhem
McMayhem - - 25 comments @ Skara - The Blade Remains

I absolutely love the look and feel of this game. It's outrageous to think that a game of this quality is an indie title. Well deserving of your award. Congratulations!

Good karma+4 votes
McMayhem
McMayhem - - 25 comments @ Besiege

This game just feels great as a whole. Everything fits together so well, and that isn't something you see very often. I smell a classic.

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Void Raiders

Absolutely love your art style. The fast-paced action is mesmerizing and looks like such a joy to experience :) Tracking

Good karma+3 votes
McMayhem
McMayhem - - 25 comments @ Void Raiders

Sorry for the double post. Clicked the button one too many times. But now you know I love you guys DOUBLE the usual. Keep up the good work.

Good karma+6 votes
McMayhem
McMayhem - - 25 comments @ Interloper

Sleek, smooth, beautiful and what an interestingly different approach to gameplay! I'll be keeping my eye on this one :).

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

Just a quick reminder to everyone. Our forums are starting to get a lot of traffic and we are loving the feedback and suggestions we're getting. Please be sure to let us know what you think of the game, and if you have an idea about what might make it better, post it!

McMayhem

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

Thank you very much! We really appreciate the support :)

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Open Beta Released!

Our team would really appreciate that Irzone! Thank you for the support.

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Open Beta Released!

Hey there! You are absolutely free to upload gameplay videos of the open beta. Just make sure you let them know that this is the first build of the beta and that there is still plenty of polish to add in and bugs to fix. Though, I'd prefer you wait until about midweek next week as we will be releasing new builds daily, and by then things should be much more functional. To answer your question, however, YES! Any way you can spread the word about our game is welcomed.

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

Hello, Jetcutter! We will be releasing the newest beta once we finish the powers and abilities video. That will give the beta testers a bunch of new features to work with and finally give everyone the chance to try out new character builds. I'll make sure you are added to the email list when it's ready.

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

Hey there Geroj! Thank you so much for the kind feedback! :)

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Developer's Log - 15 August 2013

I replied to your post. Please check the forums again for how to send in a bug report.

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Hacking Showcase

Yes, there will be an "autohack" option for almost every hack (barring one that is actually part of the main quest) that will go off your hacking skill. It's not unlike the skip feature in the Total War games. Thank's for the feeback as always, Omegakill!

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ Merchant Menu

Thank you so much for the feedback! We've recently changed the inventory system entirely. It's now a multi-cell grid system not unlike Diablo/Arcanum. You can see a video showcase of that in our videos section.

Good karma+1 vote
McMayhem
McMayhem - - 25 comments @ New Inventory System

Hey there, Omegakill! Thanks so much for the feedback. I like the idea of double clicking to equip/swap weapons. That would make the process even more fluid. Quickslots are definitely a feature we are implementing as well. You will be able to mouse over a piece of equipment/usable item and assign it a hotkey.

We've been playing with the idea of pausing the game when in the menu. Frankly, it is an important feature, especially when saving and loading games. We'll be releasing our next developer update featuring our combat and AI system, so we'll showcase that in that scene as well.

Thanks again for the comments!

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Merchant and Dialog Showcase

We're actually finishing up the final parts of the demo we're going to be releasing. It's still a bit early to give an actual date for the demo, but you can expect it sometime in Q2 2013. It will feature a majority of Act 1 and will give you a chance to try out some of the mechanics we have.

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

No, we're not dead. Wouldn't have gone to the trouble of answering your questions if we were ;). Expect to see a new developer video this weekend showcasing sidequests and hub activity.

Good karma+3 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

Hey there, BigPather. Thank you so much for showing interest! I'm more than happy to answer your questions.

1. Yes, there will be multiple difficulty levels. Right now these range from Easy, Medium, and Hard. (We're open to more if after the demo people feel there should be another.

2. The game is modeled after RPGs of the early-late 90's. Games like Balder's Gate, Neverwinter Knights, Arcanum, Fallout. Our game world will follow that world style very closely. It won't be a sandbox of Bethesda-like proportions, but the world will be open and free to explore.

3. Yes, there will be a multitude of sidequests that you can complete throughout the game. Most of these sidequests have the chance to greatly impact the environment later in the story.

4. A completely free demo is planned sometime in early to mid March (if everything goes smoothly with our closed beta)

5. Yes, our menu system will have both a "Journal" (quests) section as well as a map section which communicate with each other.

6. At the moment, replayability is rooted in the diversity of choices and the paths you can take to get to the end game. We haven't really considered adding in any after-completion content.

7. The length of the game is completely variable depending on how much you choose to explore/how many sidequests you embark on.

8. I'm not sure exactly what you mean by collectables, but there will be a vast amount of items (weapons/lore journals/armor/misc) that you will find in every area. There are also multiple tiers of quality per equipment type, so finding things won't be a stale process.

9. As in one of my previous answers, we aren't looking into after-completion content too much right now. If the game is successful, we may choose to change this aspect, however.

10. Yes, there will be three different planets in the game, each with different environments/atmospheres.

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

11. Our game focuses very heavily on engaging story elements. We implement sidequests to deepen and highlight that story. As such, sidequests won't involve the hackneyed "Kill x number of these." Each sidequest will feel natural, believable, and be worth doing beyond the xp/money reward.

12. Yes :)

13. We want the gameplay and character creation of Titan: Dawn to be as free-form as possible. There are no set classes to chose from, but there will be spec sheets and guides for those that need them that will show what skills/powers to pick for certain kind of playstyles. IE(Infiltrator/Soldier/etc)

14. Skills/Powers are not limited by class. You will be able to pick any skills you like as you level up. This will allow you to create complex "builds" and tailor your gameplay exactly to your liking.

15. Answered in the two statements above.

16. Yes, absolutely. Decisions have an impact in this game. Without giving too much away, you will be able to determine the ending by the choices you make.

17. Yes, this is mainly a byproduct of the impact of your decisions. If you chose not to help or to kill a certain character early on in the game, that character won't be there to offer services/give you a different sidequest later on in the game.

18. Yes, gear will be randomized and will have several tiers of quality.

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

19. Not at all. We've tested this game on several different machines and as long as you computer isn't 10 years old or running on Windows 98, you should be perfectly fine. Also, our graphics configuration is very robust, so you will have a large degree of control over how things look.

20. There will be several different types of both melee and ranged weapons, yes.

21. We are planning to launch a kickstarter sometime after we release the demo. We wan't to have a larger fan-base before we throw up a quota.

22. The mini-games are completely optional. They are there to serve as "breaks" for when you just want to rest from combat and earn some easy money. You will never be forced into a "mini-game". There will, however, be small puzzles every now and then in a level to stimulate your mind beyond "kill, kill, kill." I can promise that these puzzles will not be overly difficult or require tremendous skill to complete.

23. Absolutely not. You are not required to be online to play this game. It is single-player and can be played offline.

All wonderful questions and I'm very glad you asked them. So glad, actually, that I'm going to compile these into an FAQ and put them on our website. Very happy you are interested and keep your eye out for that demo!

-McMayhem

Good karma+2 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

The Unity Engine now allows for release on Linux, so there's really no reason not to support it. I think it's reasonable to expect multi-platform release for both Windows and Linux. When the time comes, however, we will need beta testers with Linux operating systems. Thank's for the comment.

Good karma+3 votes
McMayhem
McMayhem - - 25 comments @ Titan: Dawn

Thank you so much for you comment! Yes we are using Unity pro with some built in image effects, as well as a few of our own. All post processing effects such as SSAO, DOF, Bloom and HDR will be completely customizable in the options menu.

Good karma+2 votes