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Titan: Dawn is set hundreds of years after humanity has achieved the ability of deep space exploration and colonization. The main governmental force in the universe is the Union of Free Worlds, a dogmatic dominion that rules with strict authority over the hundreds of planets that make up the core worlds. Numerous other factions have emerged in hopes of overthrowing this dictatorship. Due to these events, a massive conflict is brewing that leaves the galaxy on the verge of all-out war.

At the center of this conflict are the Titans, a group of genetically enhanced humans. Some view this emergent race as the next step of evolution for mankind. Others believe their superhuman powers to be a liability.

You enter into this story at a pivotal time, and the choices you make will determine balance of power in the universe.

Titan: Dawn is a game based on the classic foundations of the RPG genre. Experience is gained, new levels are achieved, and more powerful skills and abilities are unlocked. You will grow your character into one of the most powerful forces in the universe.

A deep and multilayered storyline keeps you searching for answers and engaging with the people you meet throughout the game. Our non-linear approach gives you several options, rather than forcing you to complete the same quests in the same order each time you play. A multitude of dialog options give you the chance to hold meaningful conversations that aid your progress or get you into serious trouble. Beneficial side quests and mini-games add even more depth, and give you the opportunity and incentive to explore every corner of the game.

Titan: Dawn is a game where your decisions have consequences. The choices you make during the game reverberate throughout the remainder of the story, and offer a unique gaming experience each time you play. Even minor and seemingly inconsequential actions can greatly influence the final outcome. The allegiances your character makes will be entirely up to you, and will dictate the direction you go and the ultimate conclusion to the game.

With no set system of morality, the decision process becomes much more personal and challenging. What may seem to be the “right” choice in one scenario can have adverse consequences later on in the game.

Titan: Dawn offers a wide array of weapon classes and modifications, armor types, powers, skills, attributes, and available party members that each offer their own benefits and weaknesses, giving you a wealth of playing options.

In Titan: Dawn, you may prefer to run and gun, focus on spell casting or become a master of stealth. All styles can lead you to victory.

Merchants and randomized loot offer players the chance to discover new items and upgrade their current gear. Rather than using simple graduated armor and weapon types, modifications and powerful augmentations can be added to your favorite pieces of gear. Even items found in the early stages of the game can grow and become immensely powerful.

Encounters happen in real-time, and require both strategy and quick thinking. With the multitude of customizations offered, you have the power to tailor your character’s approach to combat in a way that best fits your preferred style. Our approachable yet dynamic control system lets you take full advantage of your character's abilities.

Enemies are sophisticated and numerous. As you progress through different stages, you will be presented with various adversaries, each with their own unique combat strategy. This requires you to constantly adjust your tactics to suit the given situation.

Mini-games have a tendency to lack depth and interest. In Titan: Dawn, mini-games act as a pivotal aspect of story development, and are built to a level of complexity that actually merits the time it takes to solve them.

Our unique three dimensional hacking system delivers a sense of real achievement upon completing a challenge. Other immersive mini-games give you a wider range of gameplay such as engaging in high-stakes racing, underground fights, and equipment crafting.

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New Beta Update - Build

The new beta can be downloaded via the Downloads page on our main website.

As always, please check to make sure your feedback/bugs/suggestions haven't already been addressed before posting. Thank you for playing our game!

Change Log

icon new
Added Content
  • Completely revamped the melee combat system.
    • You can now freely move while swinging a melee weapon.
    • You can now freely move while blocking with a melee weapon.
    • Blocking will now always block an attack, mitigating a random percentage of the damage.
    • Damage mitigation is based off chance and Melee Specialization.
    • Enemies using melee weapons will now be more strategic and defensive.
  • Turrets now have a short “acquiring target” phase when discovering an enemy.
  • Added new sounds for lockers.
  • The Summoned Drone now properly targets enemies and no longer shoots at walls.
  • Added new sounds for the Summoned Drone power.
  • Added new sounds for the Pulse Pistol and Pulse Rifle.
  • Decreased the overall damage of melee weapons to balance with new changes to the melee system.
  • Added a new spawning effect for the Deploy Drone power
  • RICO will now heal the player in combat whenever the player’s health goes below 30%.
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Bug Fixes
  • Fixed a bug in the AI where guards would sometimes rapidly toggle crouching while firing their weapons.
  • Fixed an issue where leveling up with a sword equipped would crash the game.
  • The guard at the introduction of the first level is now much easier to dispose of.
  • Items spawned from containers no longer fall through the game world.
  • You can now properly cancel out of the character creation menu.
  • Lockers in the Robotics Department now function properly as containers.
  • Fixed RICO’s health so that he is much more useful in battle.
  • Fixed the Summoned Drone’s starting health to be much more modest.
  • You can no longer spawn an infinite amount of drones. (Sorry, guys)
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Known Issues
  • The Drone has some troubles coming out of alert mode.
  • Some items are difficult to pick up when dropped on the ground.
  • Ability Quickslots clear when moving from one level to the next.
  • It is possible to shoot through objects of a given size.
  • Energy Weapons sometimes malfunction when in the lobby of the Robotics Department.
  • Saving and Loading have been disabled.
  • Some objects in the game world do not have sound.
  • The shotgun has no reload animation.
  • Particle effects sometimes stay on enemies even after they have died.
  • The drone has no death effect.
  • Some powers aren’t plugged in yet and don’t work.
  • Enemies can kill themselves when throwing grenades.
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Upcoming Features
  • Further balancing of AI behavior.
  • Drone and Mech enemy types.
  • Boss battle at the end of the Cargo level.
  • Item quickslot usage and assignment.
  • Level occlusion for all level environments.
  • Better tutorials and descriptions.

If you like what you’ve seen so far, be sure to let us know! We are active every day on our forums and do our best to answer questions as they come. The open beta period will last for several more weeks and once finished will become the game’s official demo.

Viewpoint Games Team

New Beta Update - Build

New Beta Update - Build


We've been working very hard at implementing your suggestions over the last two weeks and we are very excited to present to you our newest beta! Included...

[Beta Update] Build Version

[Beta Update] Build Version


A new beta has been released fixing many bugs and adding new features. The beta can be downloaded from our home website

New Website Up!

New Website Up!


We've finally managed to update our hideously outdated website! If you're reading this, then chances are you've already seen some of the new improvements...

Open Beta Released!

Open Beta Released!

News 5 comments

We've been hard at work, and finally have something substantial to present to you: an Open Beta. Not a video or an article talking about our game, but...

Comments  (0 - 10 of 23)
McMayhem Creator

Just a quick reminder to everyone. Our forums are starting to get a lot of traffic and we are loving the feedback and suggestions we're getting. Please be sure to let us know what you think of the game, and if you have an idea about what might make it better, post it!


Reply Good karma+1 vote
INtense! Staff

Great presentation of your game, tracking

Reply Good karma+2 votes
McMayhem Creator

Thank you very much! We really appreciate the support :)

Reply Good karma+1 vote

Do you have a recent build?

Reply Good karma Bad karma+1 vote
McMayhem Creator

Hello, Jetcutter! We will be releasing the newest beta once we finish the powers and abilities video. That will give the beta testers a bunch of new features to work with and finally give everyone the chance to try out new character builds. I'll make sure you are added to the email list when it's ready.

Reply Good karma+1 vote

Glad to see you folks still working on this.
Look forward to seeing whats new.

Reply Good karma Bad karma+1 vote

Wow i just found this game and it looks great
"shut up and take my money" :-D

Reply Good karma Bad karma+2 votes
McMayhem Creator

Hey there Geroj! Thank you so much for the kind feedback! :)

Reply Good karma+1 vote

I really want to play it now..
Looks good..

Reply Good karma Bad karma+2 votes

also there hasent been a bkog for awhile is it dead?

Reply Good karma Bad karma+2 votes
McMayhem Creator

No, we're not dead. Wouldn't have gone to the trouble of answering your questions if we were ;). Expect to see a new developer video this weekend showcasing sidequests and hub activity.

Reply Good karma+3 votes
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Latest tweets from @titandawn

NEW C-200 Series Boss Speech! Youtu.be #sounddesign #indiegames

Jun 18 2015

NEW Melee Drone Speech! Actress: @amandaKcosplay ("DroneR") Youtu.be #sounddesign #indiegame

Jun 18 2015

Take my voice and turn it into a huge hulking mechanic monster? Sure! #sounddesign #indiegames #scifi

Jun 8 2015

Turrets getting a MASSIVE nerf in their stealth capabilities. Mostly because now they'll have sounds! #sounddesign

May 27 2015

Beta Update - Build - Melee Overhaul is now LIVE! Indiedb.com via @IndieDB #indie #rpg #cyberpunk

May 26 2015

We've made some epic adjustments to our melee combat! Expect a new patch in the next few days! #rpg #cyberpunk #videogame #swords

May 25 2015

Our usual meeting, making awesome happen. You know. #indiegamedev #indiegames #SoundDesign

May 24 2015

Completely reorganized our forums! Come take a look: Titandawn.com #TitanDawn #cyberpunk #rpgs #videogame #openbeta #PC

May 23 2015

New energy weapon sounds to match new energy weapon looks. #SoundDesign #indiegame

May 22 2015

New beta released! Lots of fixes and additions. Energy weapons are now live! Titandawn.com #openbeta #cyberpunk #sci-fi #rpg

May 21 2015

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