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C-Family languages are my strong point. I'm currently occupied on Outlier.

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The Dark Frontier

The Dark Frontier

High Albedo: Twisted Skies

It's been years since I updated this game, and I have some exciting news to share! A sequel to 'High Albedo: Twisted Skies' is in development! 'High Albedo...

Alpha 3.3 Released

Alpha 3.3 Released

Outlier: Open Skies 1 comment

It has been a while. Once again, we aren't dead! Outlier has continued to develop in silence on GitHub most likely well below your radar. I'm excited...

A More Varied Cosmos

A More Varied Cosmos

Outlier: Open Skies

Those of you who've played Outlier know that there are some things about the universe that are pretty predictable, specifically star textures and the...

Steam Greenlight And The MIT License

Steam Greenlight And The MIT License

Outlier: Open Skies

Outlier has an exciting future coming up. It's not only being voted on in Steam Greenlight, it's also now under a new, even more open, license! These...

Alpha 3 Released

Alpha 3 Released

Outlier: Open Skies 3 comments

Alpha 3 covers a lot of ground. There have been fundamental gameplay changes, new features, bug fixes, and performance improvements. This is the most...

Alpha 2 Released

Alpha 2 Released

Outlier: Open Skies 2 comments

Deployment days are always fun, waiting for huge files to upload and videos to render, painstakingly finding good screenshots and dealing with unexpected...

Towards Alpha 2

Towards Alpha 2

Outlier: Open Skies

With Alpha 1 in the wild, I can sleep a little easier. But not that much easier, because there is tons of work to be done before Alpha 2 is fit for release...

Alpha 1 Released

Alpha 1 Released

Outlier: Open Skies 3 comments

You've waited very patiently, and it's about to pay off. I am pleased to announce that the Alpha 1 release of Outlier: Open Skies is available for you...

Significant Progress Made

Significant Progress Made

Outlier: Open Skies

This is the first update I've posted about this project in 2 months, and some may have thought that it had been abandoned. Nonsense! This project has...

Weapons Free

Weapons Free

Outlier: Open Skies 1 comment

Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...

Thruster Effects and Autopilot Docking

Thruster Effects and Autopilot Docking

Outlier: Open Skies 2 comments

In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...

Property Management and Physics

Property Management and Physics

Outlier: Open Skies

When developing High Albedo, I wanted to incorporate ideas from the X Series about property management. Those games were a huge inspiration to me, the...

Procedural Planets

Procedural Planets

Outlier: Open Skies

I've always been fascinated by procedural content, the idea of just generating a world based on rules. However, procedural content has a way of making...

High Albedo: Twisted Skies - v1.4 Released

High Albedo: Twisted Skies - v1.4 Released

High Albedo: Twisted Skies

After taking some paid time off I was able to complete the campaign for High Albedo! This optional campaign will have a big impact on the world and your...

Campaigns Coming in v1.4

Campaigns Coming in v1.4

High Albedo: Twisted Skies 3 comments

It has been a few weeks since High Albedo v1.3 was released, and I haven't been wasting time. I have begun work on the framework for adding custom campaigns...

High Albedo: Twisted Skies - v1.3 Released

High Albedo: Twisted Skies - v1.3 Released

High Albedo: Twisted Skies 3 comments

After a mere 2 weeks of work, I am proud to release High Albedo 1.3, which is the finest build yet! This build improves graphics, improves AI, adds new...

300th Commit Celebration

300th Commit Celebration

High Albedo: Twisted Skies 1 comment

So tonight I made my 300th commit to High Albedo. As you may know, I use GitHub as my version control system and my repository can be found here. Since...

High Albedo: Twisted Skies - v1.2 Released

High Albedo: Twisted Skies - v1.2 Released

High Albedo: Twisted Skies

After much revision, High Albedo is ready for a v1.2! This release brings some exciting changes and additions to the High Albedo game and universe, and...

Progress Towards v1.2

Progress Towards v1.2

High Albedo: Twisted Skies

I've gotten a little bit of feedback on v1.1, and it has helped me prioritize fixes and improvements for the next version. Originally, I was planning...

High Albedo: Twisted Skies - v1.1 Released

High Albedo: Twisted Skies - v1.1 Released

High Albedo: Twisted Skies

After many months of neglect, this game gets some well deserved love and care. This release brings many bug fixes and AI improvements that make the game...

High Albedo: Twisted Skies - Released

High Albedo: Twisted Skies - Released

High Albedo: Twisted Skies

After many months in quiet development High Albedo: Twisted Skies hits version 1.0 and is released!

Meet the ITC

Meet the ITC

High Albedo: Twisted Skies

An introduction to the ships and weapons of the ITC.

Meet The Ageirans

Meet The Ageirans

High Albedo: Twisted Skies

Showing off some ships and stations of the Ageiran Federation, one of the 4 major nations.

Asset Management Overview

Asset Management Overview

High Albedo: Twisted Skies

This is an overview of the Property Window, which allows the management of ships and stations you own. This window acts as an autopilot console early-game...

Development Nearing Completion

Development Nearing Completion

High Albedo: Twisted Skies

I've been quietly working on this cool little project for about 8 months now. It actually transitioned between 2D and 3D several times, but in the end...

Scientific Computing and Video Games

Scientific Computing and Video Games

News 3 comments

I put normal work on hold to address some long time standing issues with my game's structure. This means no new features were developed, but it makes...

Nebula, Engine Trail Iteration, and Time Dilation

Nebula, Engine Trail Iteration, and Time Dilation

News 2 comments

Simply put, I live in Indianapolis. This means that, due to the Superbowl, my university has shut down and I have more time on my hands than in the past...

Lava Below, Trails Above

Lava Below, Trails Above

News 2 comments

Finals week(s) may slow me down, but they can't stop me. I present some of the interesting changes I've made to Astral Clause since our last encounter.

You Can Haz Economies

You Can Haz Economies

News 5 comments

One of the mission statements of Astral Clause is to have everything manufactured in a dynamic economy, similar to the X-Series. I have just finished...

Missiles, Targeting, Etc

Missiles, Targeting, Etc

News 2 comments

I have made enough progress on the combat system to share it.

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