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Ooops ASoD 0.8 had an issue that made the program unrunnable. This issue was an issue I encountered earlier in 0.75 where NetBeans IDE forces the classpath to the wrong name (wrong letter casing) so that JRE is unable to find the starting point of the jarfile.

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Ooops
ASoD 0.8 had an issue that made the program unrunnable. This issue was an issue I encountered earlier in 0.75 where NetBeans IDE forces the classpath to the wrong name (wrong letter casing) so that JRE is unable to find the starting point of the jarfile.

This issue was easily corrected, and I have done so and rereleased the program. I am sorry that I released such a poorly tested version, but all major projects do this at some point (Just look at Crysis, 3 patches and it still isn't fixed).

Changes
I used this chance to redo my saved game code so that on Windows systems it no longer looks for a specific path. This is because many people are running the game on a computer where they do not have direct access to the C drive, or on a pre-XP edition of Windows.

Now, saved game files for Windows systems are saved in the same directory you run the game in. This makes them easier to find and manage. Linux has been left unaffected simply due to a lack of complaints.

Apology
I am sorry I released a bad version, it won't happen again. I simply uploaded it without testing the jarfile, which cannot be allowed to happen again. Even more emberassing is how long it took to realize I had even made the error!

So, redownload 0.8 and give it a shot and send comments and questions to masternerdguy@yahoo.com, or to masternerdguy via moddb.

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