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Co-founder and lead coder and artist at Die7 Studios, LLC. I've worked mostly in C# in the Unity engine, I've used Javascript and used a bit of C++ and Java, not much though. I use primarily Blender for 3D modelling and Substance Painter for texturing. I use Maya recreationally, but not commercially.

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Insurgency Sandstorm - Featuring Custom Maps, Gamemodes and Mutators