Co-founder and lead coder and artist at Die7 Studios, LLC. I've worked mostly in C# in the Unity engine, I've used Javascript and used a bit of C++ and Java, not much though. I use primarily Blender for 3D modelling and Substance Painter for texturing. I use Maya recreationally, but not commercially.
Survive wave after wave of all types of foes alone or with friends in The Rust Bucket. Collect items along the way to aid you with the onslaught while...
The dead game is dead and you should recognize its death and leave it.