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Yuri47
Yuri47

Could you fix the carbine realistic reloading from your addon? It still take 65 even if I shoted 1 projectile

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WolVexus
WolVexus

ello there, i've been attempting to do my own personal take/build/whateverthefuckyouwannacallit for v21 and i wanted to know if i could incorporate some of the monsters/weapons into it's base instead of trying to make countless patches.

if that's fine, would i be able to ask for some assistance in doing this as well? i'm on the pb dev team but i'm more of a sound designer and bug finder than anything else but i know little about actually scripting stuff.

if not or if you don't want me to incorporate the monsters/mutators into it, that's perfectly cool too

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REDGxHD
REDGxHD

Hello
how are you?
I wanted to ask you something
Would you help me on my first pk3? I want to make an addon something simple
but I have no idea how to do it
If you want to have an apprentice in the world of mod doom let me know (?

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ProfessorExistential Creator
ProfessorExistential

download pakscape, and then you can extract the text files, edit them in notepad or wordpad and put them back in

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REDGxHD
REDGxHD

what I want to do is extract the attack from an enemy to make a pk3 and be able to use it in BDv21 specifically Did you see the Hellknight race attack? The one where he runs to the player and hits the floor I want to port it to bdv21 I already have the sprites but I don't know what to do with them

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ProfessorExistential Creator
ProfessorExistential

Extract the BD monster file knight.txt from BD.21.

Copy the relevant code from the racing hellknight file (search for the sprite names to find where the text is eg. sprite names are ABCD A 0, so search for ABCD) and paste it into the knight file (i suggest in between the melee: and the ReplaceVanilla: code parts).

The in the melee section put a code like
TNT1 A 0 A_Jump(64, "RaceAttack")
Meleecontinue:
Where RaceAttack should be the name of the race attack headline in the code and 64 is the chance out of 256 that they will do the attack 64=25%

if you want to limit the attack to a certain range so the knight in the distance doesnt try to melee you.
you can use these lines, at the top of the race attack code
TNT1 A 0 A_JumpIfCloser(400, "RaceAttackcontinue")
goto Meleecontinue
RaceAttackcontinue:

Make a new pk3 put the file new edited in it, with the sprites (good idea to put the sprites in a folder called sprites, and a subfolder called monsters, and a sub-sub folder called hell knight).

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Blowup
Blowup

jo fan

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ProfessorExistential Creator
ProfessorExistential

Just had a break. I just updated my weapons and monsters mods

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