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ProfessorExistential
ProfessorExistential - - 468 comments @ Dawn of War 2: Retribution - Waaagh Mod v1.9.51b

I do need to change how this mod is uploaded since it should not be connected on moddb to elite mod.

The mod will be uplaoded today under Waagh mod, without a connection as an addon to Elite mod

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Dawn of War 2: Retribution - Waaagh Mod v1.9.51b

Resource bonus
easy = 1x
Normal = 1.5x
Hard = 2.25x
Expert = 3x

I think on vanilla
Easy = 0.5
Normal = 1
Hard = 1.5
Expert = 2

But biggest changes are ai used upgrades and abilities and are more agessive and smart with unit build choice

Good karma+3 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Dawn of War 2: Retribution - Waaagh Mod v1.9.51b

they are found as an Eldar commander

Good karma+3 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Dawn of War 2: Retribution - Waaagh Mod v1.9.51b

Good points.
- See version 1.3 for the correctly scaled T'au tank vehicles (to tabletop model dimensions).
- Riptide should be about 30-50% bigger. This will take some time.
- Why do you think the crisis battle suits come in squads of 3 (I have been thinking about this myself). Do you mean also the X89 heavy suits? or only the X8 suits?

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Dawn of War 2: Retribution - Waaagh Mod v1.9.51b

I can't change the ui (alternate hero selection mod is only the default ui from vanilla retribution).
Those heroes can be re-added, but I prefer not to, since I usually let the ai choose random factions and don't like having space marine factions appearing so often when random faction is chosen.
Play hero assault game mode or play the real Elite mod if you want to use all OM leaders.

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Dawn of War 2: Retribution - Waaagh Mod v1.9.51b

Note: I removed the version which included its own defaultchaptercolours and armypaintercolours so that it now does not interact with any Elite mod settings.
The disadvantage is that you can't change the Elite paint schemes when playing this mod.
The advantage is that you don't need to change any settings or move any files when having this mod installed at the same time as Elite.
Elite is the primary mod.

Good karma+4 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

yes, smg and quad shotgun have issue to spawn from enemies on GZDoom, it works on Zandronum 3.1

I will try to look into in the next bugfix/update

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

i fixed some bugs uploading now,

No Riot Shield.

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

lol! yeah. IT is a much better fit that the big scoped wooden rifle

Good karma+3 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Shotguns in slot 3

This is now obsolete!
The latest version has a shortcut from the shotgun to autoshotgun by pressing dualwield.

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ 40k Lasgun 14-06-2022 // V4

You must load with brutal doom

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ 40k Lasgun 14-06-2022 // V4

You must load with brutal doom

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ 40k Lasgun 14-06-2022 // V4

Night vision coming later. I upladed a version with doomguys arms so it fits doom better

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Updated first time in over a year. Enjoy in 2022.

I am considering updating a few things more.

- Alternate fire upgrade for plasmagun (purple void plasma firing)
- Alternate upgrade for SSG (meathook or dragonbreath rounds)
- Removal of grenade launcher, or give it another firing type (it is redundant with machinegun)
- Give Shotgun upgrade for using greenshells / autofire
- more powerful altfire for BFG900

Good karma+4 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ 40k Lasgun 14-06-2022 // V4

This need update. I have made new sprites and night vision (and better scope view). Soon

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

To disable monsters, open the bd21_xvme1.3.1_respawner_TPR_(patch21.0.3).pk3

remove extract the decorate file

edit it in notepad or wordpad

find the monster you don't like: eg. lets say you want to remove the sniper... go to the code (See below) and delete the line with sharpshooter.

Spawn:
TNT1 A 0
TNT1 A 1
TNT1 A 0 A_Jump(50, "LabSpawner")
TNT1 A 0 A_Jump(7, "LabGuyP")
TNT1 A 0 A_Jump(6, "Plasma")
TNT1 A 0 A_Jump(6, "MinigunGuy")
TNT1 A 0 A_Jump(12, "SharpShooter")


it will then look like this

Spawn:
TNT1 A 0
TNT1 A 1
TNT1 A 0 A_Jump(50, "LabSpawner")
TNT1 A 0 A_Jump(7, "LabGuyP")
TNT1 A 0 A_Jump(6, "Plasma")
TNT1 A 0 A_Jump(6, "MinigunGuy")

save, put the new decorate file in the pk3 and that's all

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ Doom Movie Rifle for Brutal Doom 21 //UPDATE 6 (16-01-2021)

I have updated to include this fix, I found the bad code. Please let me know if this fixes it (the 42 round version)

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ Doom Movie Rifle for Brutal Doom 21 //UPDATE 6 (16-01-2021)

I updated to fix some of the complaints.

By the way, if you like this one, check out my full weapons replacement mod (edited from my favorite ones and mashed together)

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ Doom Movie Rifle for Brutal Doom 21 //UPDATE 6 (16-01-2021)

Ok it is fixed now, I updated the versions so that it will reload like normal brutal doom weapons.

- Use Doom movie rifle 42 rounds
- Doom movie rifle sound

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ 40k Lasgun 14-06-2022 // V4

Shockingly yes

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ 40k Lasgun 14-06-2022 // V4

I have a weapons add-on which has the Lasgun in it. Try using that. I'm not sure why it didn't work, I play using Zandronum too (3.1)

Good karma+2 votes
ProfessorExistential
ProfessorExistential - - 468 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

Thank you. It's based on a lot of others work

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

Not yet. May be some errors. You can use 21.0.3.
I'll include a compatible version in the next upload. Until then you can find it in the compression äcompanion monsters mod

Good karma+1 vote
ProfessorExistential
ProfessorExistential - - 468 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

I don't need to do anything 🤪 But I think I know where the issue is and will try to fix it

Good karma+2 votes