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Comment History
lulzacolyte
lulzacolyte - - 21 comments @ Skalgrim Mod

i noticed that the tyranids cheat way too much, they almost never go feral even when their brain ship dies they have to be on low health for the morale to drop to 0, they can make jumps so long that they can reach the middle of the map on a minute and as they have onmicient vision (the rest of the faction AI also does this but nids dont ignore cloaked ships if they are nearer than visible ships) they are homming directly at you flag ship at the start zerg rushing (pun intended) when a battle starts.
Most of this stuff was on vanilla but the mod accentuates these things too much.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ S.T.A.L.K.E.R. Anomaly

thanks, gonna miss that exploit on the swamp toughm kind of a pain to move arround there.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Weapon Parts Overhaul for 1.5.1

There is a problem with the jam mechanics, weapons can jam at 100% of condition when they are not lubricated so you cant use lubricants over them because their condition is at max, this also applies when a technician fixes/cleans your gun to 100% and sometimes the gun jams and at rare occasions the weapons remains won't unjam even if the parts conditions are above 75% and the weapons conditions is at 100%, happened to me with a mossberg shotgun that only had the barrel at 75% and with a sawn-off TOZ in similar conditions.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ S.T.A.L.K.E.R. Anomaly

Why on the latet version (1.5.1) water in the Great Swamps and the hills on Garbage are no longer radioactive? i can practically walk through the swamps safely since the mutants wont step into water.

Good karma+3 votes
lulzacolyte
lulzacolyte - - 21 comments

Piranhas dont kinda fit in the atmosphere, they look like Slimer from ghostbusters and since they crawl so fast, looks as if they were laying on a skateboard and they pushed themselves with those 2 tinny legs, despite looking so funny they can instakill you even when they are so small.
I think they would look better as an ambush predator, they just lay quiet in a swampy are and jump towards stalker or other mutants in an swarm.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Stainless Steel Historical Improvement Project

As an obserbation, i think that the early era spearmen are too weak in relation to knights, i have seen a single knight unit kill 4 militia spearmen being surrounded by them (that's 21 knights aganist 400 spearmen), since the militia spearmen only deal 1 dmg and knight tend to have 23 of overall frontal armour they just cancel the damage, if the point is to make the knight overpowered, they should be more dependant on charge damage instead of normal damage, so even if they are not taking damage when they are enaged with infantry, they still dont murder everything that they touch.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ S.T.A.L.K.E.R. Anomaly

They are still cats acording to their description, also cats dont hunt in pairs but mostly alone (wild urban cats can live in groups from time to time), the game already has snorks and pseudodogs for dangerous mid-sized predators, cats are just too small and too fast to do that ammount fo damage, it gets commical and annoying.
Rewarding PSI attacks, i am using a Pathfinder SEVA suit along with an improved steel frame (200% PSI resistance), only a few PSI fields can hurt me right now but controllers kills me in one hit, they are pretty overpowered when encountered in the open since they will attack trough the vegetation making it imposible to spot them before they attack you.
Rewarding

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ S.T.A.L.K.E.R. Anomaly

The damage of some monsters needs to be reduced, cats can kill you in one hit being smaller than a blind dog and controllers can also kill you with just one of their PSI atacks even if you are using high PSI armour. That could make a nice addon.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ The AMC Squad

This doesnt requiere to have Duke 3D installed, after downloading you have to extract the file using Winrar or 7ZIP, to play the game you have to execute (double click) "eduke32.exe" or "eduke32_62bit.exe"

Good karma+3 votes
lulzacolyte
lulzacolyte - - 21 comments @ Call of Warhammer: Beginning of The End Times

This also happens with dwarves, they also get rushed by orcs, but with them it's mostly a problem with the Medieval 2 engine and how game castles are designed, M2TW castles and cities were always bad designed and the walls are pretty pointless to defend, archers cant shot straight when in top of the walls, there is no moat so the enemy can easily climb the walls, your units bottleneck when moving arround the city/castle, walls are pretty useless on defense, it's better to just block the central square with columns of spearmen than manning the walls. But dwarves had improved forts on an earlier version of the game, but it was the beta of the version 1.4 and it crashed a loot

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Call of Warhammer: Beginning of The End Times

I am playing as Averland and sudenly in the 6 or 7 turn, farms no longer gives a farming, it's even gone from their description, this happened after i conquered the hobbit village of Hornau, i dont know if conquering the independant states breaks the game script

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ WGR2 Siege Breaker 1.201 patch

its seems broken again

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ AMC TC v3.2 patch - DEPRECATED

****Spoilers****

To unlock again the new HQ again from a new game i have to play any EP3 mission after egypt or should i just play again the Egypt mission again?

Good karma+2 votes
lulzacolyte
lulzacolyte - - 21 comments @ The AMC Squad

Autoaim is still on, i tried setting it whit -1 and 0

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ The AMC Squad

In the latest release auto-aiming persist being activated even if turned off in the options

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Dawn of a New Era

Arsenal and Magazine builidings keeps producing swords instead of guns even on Era 3, i am missing something?

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Call of Warhammer: Beginning of The End Times

is the campaing still being developed or this mod is just multiplayer focused?

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Is it normal that you can no longer cancel taken quests and when asking for a quest to a NPC you can no longer ask if they have a different quest aviable? Clear Sky trader only gives the quest where you have to shot down the helicopter, like what happened in past versions of CoC.

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Call of Warhammer: Beginning of The End Times

My game always crashes when i enter into a siegue (as a defender or atacker) on certain settlements like dwarven fortress (it works fine on dwarven castles) and some chaos cities, i already applied de 4Gb patch and also tried modifying the game executable whit the Large address aware to use more than 4 Gb, the game still crashes after that

Good karma+2 votes
lulzacolyte
lulzacolyte - - 21 comments @ Sayazn

seems that Qara-Shajan cities needs some rework, i cant find the guild master of any of their cities and the game crashes everytime i exit from El Mit when i take a walk into the streets whit a massage error that says:

"Unable to position party {!} enemies killed at (353.99,297.61)" (the last numbers, coordinates maybe, changes every time i reproduce this bug).

Good karma+1 vote
lulzacolyte
lulzacolyte - - 21 comments @ Soulstorm Bugfix Mod

The ork AI seems too "strong", it just spams units non stop and there is no much sense on killing them sinse as soon the die, they get replaced, also their units seems like bullet sponges (or lazer/plasma sponges), i was plaing whit the tau and also noticedthat their soldiers were less accurate

Good karma+1 vote