• Register

Hi My name is Peter, I live in Olsztyn, Poland. I'm an aspiring game developer. Games were with me all my life, and with long love towards programming (starting with Basic on my Atari 65XE as a kid :) game development seems like a dream job. So, I'm trying. Hard :D I made my first game - Super Awesome - about a year ago. Since then I made a couple little gameJams and recently I've been working on my new puzzle game called Matris. I hope it'll came up nice :D

Comment History
Leaghorn
Leaghorn - - 16 comments @ Matris final Trailer is ready

I'm planning to use music by other IndieDB user Boc_uma - Indiedb.com

The track in trailer is his. Its a little ambient with a little glitch but not too harsh. I was thinking about that style. Although I'm open to any suggestions if any style fits the gameplay best. Do you have any idea what exactly would you see playing good in that kind of game?

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Matris final Trailer is ready

Hi. I've only made 2 videos with music in them. This trailer and some gameplay preview earlier ( Youtube.com ) with some random tracks from YT.

The music in the trailer is supposed to be the in-game music style. What do you think? Which music style fits the game better?

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Matris

Hi, thanks.

Rymdkapsel, which you have on your profile picture was actually one of the inspirations for the main color palette :D

Good karma+2 votes
Leaghorn
Leaghorn - - 16 comments @ Matris - my new puzzle game with Tetromino Combos :D

Hi, thanks. It's always nice to hear a good word from someone who appreciate your work :)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Super Awesome

Hi Indurok. I liked your video. It's fun to watch someone play it :) To bad you gave up so quick. You already bought two very helpful cheats which are "Mighty helmet on start" and "double jump". If you'd like to try it again, activate the cheats from within the in-game pause menu. "sticky walls" is also very helpful. Thanks for playing ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. Super Awesome demo is available on-line and on PC/Linux

Fixed. You can like my FB now ;D

Thanks for feedback. I'm glad you liked it.

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. Super Awesome demo is available on-line and on PC/Linux

I don't hate macs. I own one ;) But I cant afford the license for Mac at this moment. Mac version is planned as soon I could afford to buy the license.

// I actually got accepted on appStore today, so iPhone/iPad version shoud be out any day now ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Hello

Awesome looking game of yours. Very dynamic. And you're right that some people can get intrested by the icon but loose intrest when they come in, but everyone has a right to their opinion. Sure, it's nice to get any feedback, good or bad, and I know that the main problem with my game (puting aside that it's similar to SMB or any other previous platformer if anybody finds it a problem) is the graphics. If I could I would do something about it but I just cant. I'm no artist and I cant afford one, however cheap he would be. Maybe if I earn some money I will pay some Pro to update my graphics to a proper level but at this point not much I can do.
But you know, like I said I dont expect it to be a huge (if any) succes on PC, so if I get to steam it would be a really nice suprise. I made it for mobiles, and there, on small screen graphics doesnt look that bad :D So maybe it wont be that big of a problem and game will finds its target, and when I have some budget I would update it do proper PC graphics.
Mobile version is finished as it is, so all I can do now is not to waste time and just work on my next project and time will tell if I could afford to update this one.

Thanks for a good word and best of luck for your Boss 101. Awesome pixel art on that one! I wish I could draw like that. Maybe some day... ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Hard to say if this was a lot of work as this is my first project. It definetely was a lot of expirience and fun:D
Like they say: Find a job you love and you’ll never work a day in your life.

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Thanks.

It is Free :D on mobiles.

And as about Steam I've read many times that it's not a good practice to release anything for free on steam because people doesnt even try it as they think that if even the author of a game thinks so low of his game that he velues it to 0 they wont even try it :D I've read a couple of opinions like that on gamasutra, etc.
Even if I get on steam the price I'm hoping for it is like ~3$. So you can buy two beers for that 3$ or buy my game and maybe even have more fun than from drinking the beers ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Well, it's not that easy to hire someone if you're broke :D I had to go working abroad so I could live of my savings for some time and focus on making games and I basicaly spend all my savings through that year, to buy all the licenses and tools, and... you know... live through:D
If I could hire somebody at least for graphics of course I would do that.

If I wont make it on my own in gameDev I would have to go abroad and look for a job in some indie studio, but its not as easy as looking up what studio is hiring in my region. Looking for a job in game dev basically means leaving country and thats a last resort.

Good karma+2 votes
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Hello

Well, I think in any form of public art you must prepare yourself for any kind of feedback, positive or negative. There is nothing wrong with negative feedback as long as you can learn something from it.

The thing with my game being similar to SMB is that most of the people saying that dont played platform games much before SMB, because they would know that SMB was also hugely inspired by couple other games like "I wanna be the guy". And what was wrong with that? "N" is also hugely inspired by SMB. And also someone could say that its SMB with new skin. But so what? Somebody who really liked SMB would also happily play N. The same way as somebody who really liked "I wanna be the guy" would play SMB. Whats wrong in that that N is so similar to SMB if its good. Its like writing about any new FPS "meh... I wont play that, I already played DOOM 20 years ago, and its basicaly the same" :D Anyway, thats only my opinion. Everyone has theirs :D

Thanks for the good word ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Hello

I agree that its very hard to evolve in all fields at once. When I was making this game I focused mostly on learning coding as I knew almost zero about programming. Sure I also learned how to operate tablet and draw but the results are not the best :D On my second game though, as I was way better at coding i took me way less time to code so I could focus more on graphics (well, and I actually knew more about graphics as I already made one game) and I think my second game doesn't look as bad:
Ludumdare.com

Anyway, Rome was not built in a day and there is time for everything. I know much more now so hopefully my third project will be better ;)

Thanks for the good word :)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Guys, no wars in my news! :D Think of a happy place ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Hello.

I am happy with my game. I dont expect it to be a huge hit, I never said I do. I did it mostly to learn anything as I didnt know anything at start. I learned a lot. I know it is similar to SMB and I dont have high hopes for Steam, but I havent made it for steam. I made it for mobiles. Mobiles lacks hard, demanding, challenging platform games so I might actually find my targed, even thougn graphics are **** (on smaller screen they dont look as bad :D).
I'm always open to any criticism, although I would want to hear/read something different than comparing it to SMB as this doesn't actually give me any feedback. I like when somebody actually plays the game and says whats good, whats bad, and why. Them I know what I did wrong and where can I improve.

Thanks for good word. Cheers ;)

Good karma+1 vote
Leaghorn
Leaghorn - - 16 comments @ Hello Guys. I'm trying to get my first game - Super Awesome on Greenlight.

Hello.

Key answers :D
+ yep. My first game looks totally like a frist game. I'm no artist, cant afford artist, and myself still learning how to operate tablet and draw something not-ugly.
+ I know many things (mechanicly) is similar to SMB, but so SMB was similar in many ways to other previous platform games. SMB didnt actualy invent or revolutionise the core mechanics of platformers. I'm not hatin' SMB, I love it, IMO its one of the best games ever, but its great succes was not because some revolutionary platform game ideas but because it was so very polished and moody + cool graphics and music. I'm not justyfying myself, I know it looks similar to SMB, I said it myself in the description. I'm not trying to compete with SMB as this is completely different league. I'm sorry to read that I put all these ideas (even they are not innovative) to bad use as I spend most time on the mechanics to make it as good as possible, and I think that at least that element of my game is good.
+ Why would I delete any review? Thats the whole point I put my game here to get any feedback.

And here's what I would do:
A) I wont scrap this project as I made this game with mobile platforms in mind, and there is not much hard, demanding platform games (like Mini Dash for example) so somebody might actually like it. Most platform games on mobiles are very casual, so if someone likes a challenge, he can try my game. I dont have high hopes about Greenlight, I know the competition, but I didnt make this game with steam in mind. If somehow I get to steam - great, If no - thats alright also.
B) Not all my mechanisms are stolen or unoriginal (unless, you think 90% of SMB gameplay mechanics were stolen or unoriginal also), but I see your point. I know I didnt revolutionise the platform game market, I didnt plan to. I wanted to learn to make games and give a little SMB expirience on mobile platforms. I learned a lot and time will tell if I accomplished the other thing.

Thanks for the feedback;)

Good karma+2 votes