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I am a solo indie developer working on jungle simulation game "In the Heart of Borneo," based on my travels in Southeast Asia. Nonstop world traveler for 1.5 years! Prior games: Quest Designer/Scripter on Eastshade; AI Designer on theHunter: Call of the Wild (Avalanche Studios); Producer/Design at Voltage Ent.

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DevLog #6 - Art Overhaul! (UI Updates)

DevLog #6 - Art Overhaul! (UI Updates)

In the Heart of Borneo 2 comments

A complete overhaul of the game UI, including a new map with clickable village icons, event popups and a new font! We’re cooking now!

DevLog #5 - New Art/Animation, Progression + More! [Video update]

DevLog #5 - New Art/Animation, Progression + More! [Video update]

In the Heart of Borneo 2 comments

Announcements and updates to PC jungle simulation game "In the Heart of Borneo." Improving Stamina endurance, new sleeping animation (+hammock), more...

DevLog #4 - Poisonous Plants! [Video update]

DevLog #4 - Poisonous Plants! [Video update]

In the Heart of Borneo 1 comment

Poisonous plants abound in PC simulation game "In the Heart of Borneo." Video log with latest updates!

DevLog #3 - Main Character Art, Animation & Moonwalk!

DevLog #3 - Main Character Art, Animation & Moonwalk!

In the Heart of Borneo

Latest update for PC simulation game "In the Heart of Borneo!" Character art, animations and moonwalk!

DevLog #2 - Tradeable Items, Specialized Villages, & Art!

DevLog #2 - Tradeable Items, Specialized Villages, & Art!

In the Heart of Borneo

Karin shows off new features (Tradeable Items, Specialized Villages) & explains why these make Small Villages feel better overall. Also, a gif of a new...

Current Game Systems

Current Game Systems

In the Heart of Borneo

A breakdown of the current Systems for PC jungle simulation game "In the Heart of Borneo," plus Player Choices & Tradeoffs.

DevLog#1

DevLog#1

In the Heart of Borneo

Karin Skoog shares the systems behind "In the Heart of Borneo," a jungle simulation PC game, inspired by her travels in Malaysia.