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A casual but dedicated gamer, full of ideas I can't always bring into being by myself. I love to Role-play and socialize through games.

Comment History
Jurak
Jurak - - 16 comments @ July News 2020 AND RELEASE!

Any chance of a torrent download for this version? Having no luck with downloads; just keeps corrupting :C

Good karma+2 votes
Jurak
Jurak - - 16 comments @ WK-209 Redesign update

Recoiling barrels maybe? Similar to the Barret 50.cal?

Good karma+2 votes
Jurak
Jurak - - 16 comments @ 0.5b3: More Developing

Update?

Good karma+5 votes
Jurak
Jurak - - 16 comments @ Ingame Concept Test

Make it a cinematic thing, where it cannot be flown, but instead once one team captures it and gets it running, the gameplay stops and the dragon rises out to destroy the opposing team!

Good karma+1 vote
Jurak
Jurak - - 16 comments @ The White City

Here you go :D Dl.boxcloud.com

Good karma+1 vote
Jurak
Jurak - - 16 comments @ The White City

Attention fans of 'The White City'
You can download this mod here!
Dl.boxcloud.com

Good karma+1 vote
Jurak
Jurak - - 16 comments @ Dragon Progress

Can we have a screenie of this ingame, in flight, from the ground? Wallpaper material :D

Good karma+2 votes
Jurak
Jurak - - 16 comments @ Beta 0.1 released

So...instead of spiting Grumbling Orks, you are spiting those whom use his mods by not giving support for it to run with your mod?

I'll admit, he was stupid in what he did, but this choice seems lacking in fore-thought.

Good karma+2 votes
Jurak
Jurak - - 16 comments @ 0.5b3: The Developing

Oh yes! You know the miasma? Perhaps you could replace it with a lightly Tyranoformed ground effect and when the hive spire upgrades to Tier 2, and then heavily Tyranoformed on Tier 3?
It could slowly rise from the ground, expanding from Tyranid buildings by a bump map very close to the ground that slowly goes from transparent to opaque, but only within the distance of the AOE of each building?
Have two, one for light Tyranoform, another for the heavy one.

It would:
A: be really cool to see
B: be a good reason for why units slow down, due to it counting as difficult terrain for anything that isn't a Tyranid

Good karma+1 vote
Jurak
Jurak - - 16 comments @ 0.5b3: The Developing

You need to click the builder button each time you want to make a structure, as it will despawn when you select any other unit.

Good karma+1 vote
Jurak
Jurak - - 16 comments @ 0.5b3: The Developing

Hi guys! Nice to see you still working hard :D
Could you consider adding, if you haven't already, the following units:

T1 Gargoyles; Good VS light-med infantry, will swoop down occasionally at infantry and carry one off to soon drop them, dealing damage. Nearby units are knocked over when this happens. They will otherwise fly over units, firing at them.
-
T2 Harridan; Good VS flying units, plus can be reinforced with upto five Gargoyles
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T3 Tyrannofex; Good VS ground vehicles, and heavy units depending on the weapon mutation.
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T2 Tervigon; Singular shock-troop that acts as a mobile gaunt hive, in the same vein as a reclamation pool, you create a brood of gaunts in the unit menu when the Tervigon is selected, and it will carry this brood till it either dies or you tell it to release them. Upon release, any enemy nearby the Tervigon takes knockdown similar to a jet-trooper dropping in, and the brood of gaunts charge out and into the fray. The gaunt gestation should have a cool down and requires build points to make the units, same as a gaunt hive.
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T3 Harpy; Good VS Vehicles, as a large version of a Gargoyle, Harpies will swoop down occasionally at units and knock over nearby Infantry, dealing a small amount of damage. They will otherwise go after buildings and other flying units.

Let me know what you think! :D

Good karma+1 vote
Jurak
Jurak - - 16 comments @ 0.5b3: Yes, It's Coming

Oh, and i think Gauntii hives should look more like their table-top counterparts:
Hem.spray.se
Farm6.static.flickr.com

Good karma+1 vote
Jurak
Jurak - - 16 comments @ Codename: Fafnir

So, is this going to be a unit or is this a tease? owo?

Good karma+1 vote
Jurak
Jurak - - 16 comments @ 0.5b3: Yes, It's Coming

Ok, so here is my idea. In either Great Devourer mode or normal Skirmish/multiplayer, the giant hive-spire things should be able to call down a feeder tendril, in the same way maybe as a ion-strike? Or maybe make it a building or unit?, from a Hiveship to start consuming the planet, it uses 90-100% of the power (faith) bar and exudes an arua that harms units and buildings in a steadily expanding area, eventualy killing all but the Tyranids and thus, completing the game and being frakking awesome. Also, the feeder tendril should prehaps have health or something? So that it can be forced to disconnect and thus saves the 'planet' Oh, and you should only be able to call 1-3 tendrils, prehaps depending on map size?

Good karma+1 vote
Jurak
Jurak - - 16 comments @ Cry of Fear

A true man not only admits his fear of something, but stands up and faces it.
Thus, i shall get this game =3

Good karma+6 votes
Jurak
Jurak - - 16 comments @ 0.5b2: Doing the thing

Hi, nice to see the mod is still being worked on! =D Unfortunatly, one of the things that REALLY bugs me is, some of the buildings lack any animation, hopefully they'll be moving soon!
I'd do something about it myself, buuut...i have no clue where to start doing so. Hope to see them shifiting into postion like the other buildings soon. ^^

Good karma+2 votes