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I've released an alpha build of the progress so far. I am very interested in feedback on how to improve. There is also a new trailer out and three more...
alpha demo released, new trailer, more minigames
I've made some changes to make the game feel more alive and vibrant. There is also a new minigame to show off.
graphics improvements and new minigame
Party Animals is now on Kickstarter and Greenlight. I've also got the animations in and finally some video to show.
new ending, animations in, kickstarter, greenlight
In the past week, I've completed the AI for the six finished mini games, the menu system, the instructions screens, and the Points Race mode.
menus, ai, and more finished
I've re-imagined Sportsball Party as Party Animals with the creation of four animals. More animals to come. There are also updates to the camera system.
sportsball party becomes party animals
The first board for the party portion of the game has been designed and started in Unity.
first board started
All of the things that are necessary to transition from a mini-game being over, to the game being ready to start the next mini-game or return to the game...
mini-game endings finished
I've added a new mini-game to Sportsball Party and made some project optimizations.
new mini-game: log stampede
Sportsball Party is a game idea I came up with after a marathon session of Mario Party. The minigames will feature sports balls that are sometimes balls...
announcing sportsball party
Hangers is a game show based on Hangman. It will be playable in both VR and non-VR modes and features voice control for a more immersive experience.
announcing hangers, a vr capable game show
I needed a fur shader for Launchpad Leap, so I wrote one and put it on the Unity Asset Store to help fund development of the game. This article will tell...
launchpad leap fur shader released
The third game in the four pack is under construction. The post introduces the game and shows the first screenshots.
announcing launchpad leap
Unity 5 was recently released, bringing with it features previously only available to purchasers of the Pro version. Here are the initial results of the...
upgrade to unity 5
Asteroid Miner has reached feature complete status and has been added to the early access build. Open Wheel Racing has also been updated in the latest...
asteroid miner added to early access
Most of the weapons and defenses have been coded into Asteroid Miner.
asteroid miner pickup progress
Since the last update I've made some minor changes to Open Wheel Racing and gotten further along in the development of Asteroid Miner.
updates to both games
A bit of work has been done since the last news posting. This one will bring you up to date.
asteroid miner progress update
The player models for Asteroid Miner are finished and ready for texturing. Here is a look at them and their abilities.
player models finished
The design of the 6 arenas in which you can choose to play Asteroid Miner have been finished. In this post I'll show off the screenshots and talk a little...
let there be lights! and planets... and moons
Today I finished modeling and texturing the asteroids for Asteroid Miner. Here's a look at the first test, and the final result.
evolution of an asteroid
I've launched the website for Imperial Nostalgia and setup alpha funding using Sendowl for payments. In this post, I'll tell you a little more about the...
website and alpha funding launch with more project details
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