Aw, that's so sweet ! Thanks.
Yeah. I mean. That's not the point of the game in the first place, so I don't understand why you would be expecting it o-o.
Anyway, you have the official games for that ;)
Wonderful, as always. And a very nice making of
I'm still working on keeping mac version compatible. Latest version was too unstable so I dropped support. Since then I've changed the rendering pipeline so there might be some improvements, but I've been stucked on exporting version for a few months, you'll have to wait a bit more like everybody else ;)
Support for Windows XP has been dropped, as it's way too old os (17 years!!) to play and develop this game for. Don't forget the game is in development and growing bigger as the dev progress, so It's normal that requirements go higher too.
Currently it's not possible, texts are dynamically loaded from a database. And this takes too much time to do for each langage. PDF might come back but only in a later version
I'm working on that, of course a bit delayed compared to prime 64 bits windows version ^^'
Don't forget to check the changelog ;)
Very impressive, again and again, the ballistics are very cool. And already having that awesome soundtrack really grounds any video test in that universe :)
Always very impressive, superb effects!
all of that is expandable feature expect jeremifciation which might end up in the game sooner, if It's confirmed
that has been fixed, redownload the game ;)
well, hopefully, there's less old computers each new year
Indeed. But I did some technical and art tests and finally it looked well (especially the wireframe texture part). So...updated :)
The common mistake is to think that carthage=5th sector. but it's not. Carthage is the project that was supposed to be destroyed by Xana. (In the show they -never- refer to fifth sector as 'Carthage').
There's only the 'welcome to carthage' line from Jeremy + name of the window which doesn't make much sense in the show but appear that way.
So I consider that 'carthage' is kinda like the 'procedure name' to access the core.
And for the sake of simplicity, and as many people assimilates the two, most of the commands will work both way (carthage/sector5).
Templarfreak --> I'm single developer ;)
Hey thanks for sharing! That's very cool to be able to see that through 3D viewer :)
Congrats!
Having work myself on one of my personal game for 6+ years. I definitely understand the feeling!
Good luck for the next steps :)
Every god game needs chicken!
Immudelki
Alexis joined
A French artist working in 2D and 3D, traditional and digital, illustration, animation, motion design. Also in love with developing his own games and storytelling in general. Currently Working at Ubisoft Studios.