• Register

Traffic Control is the first game developed by Mad Pixel Machine studio.
This is a game where you have to utilize your reflex, fast decision making to successfully guide your trains through many various and beautiful levels, and all of this in full 3D!

Become the master of trains. You don't have much time! Get ready and quickly manage the railroad traffic before an accident will occur. All the trains have their destination, but train tracks crosses themselves in many various ways. Do you think that you can do this?

Screenshots

screenshot 2015 06 28 11 16 56 screenshot 2015 06 28 10 57 45 screenshot 2015 06 28 10 25 23

Video


Project Trains: Traffic Control Teaser - Indie DB


Project Trains: Traffic Control Gameplay Trailer - Indie DB


Project Trains: Traffic Control Tilt - shift Gameplay - Indie DB


How to play:

* Help all the trains reach thier destinations, use semaphors to avoid risky situations
* Stay focus to prevent a train wreck and anger of a driver.
* Lead your passanger and cargo trains to their destination.
* Control the time, slow it down when needed, speed it up when you're feeling skilled

Features:

* Beautiful, breathtaking high resolution 3D graphics on your mobile device
* 50 playable levels
* 2 different environments
* Leaderboard to beat your friends and competitors
* Easy to play, challenging to master!

Feel free to follow us on Facebook and Twitter



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hi! This is the second dev log for Project Trains. We're talking about how we did our 3D graphics in Project Trains to make it as beautiful as possible and keep the reasonable amount of FPS on mobile devices.

Lightmapping

Well... This one is pretty obvious. On mobiles we don't want to use realtime shadows on all objects on the scene. Project Trains : Traffic Control levels have many static objects that should cast shadows. It's natural to use Unity lightmapping feature.

Project Trains Dev 2

Lightmapping has one serious drawback. When used with realtime shadows you can easily see the difference between these two. Lightmapping shadows look more realistic because these are more blurry as the distance between caster and the ground is further. Still it's better than nothing :-)

Yes, we're using realtime shadows! Mainly for trains and trains loaders/unloaders like cranes. Unity allows to customize these shadows to choose between quality and performance. Because there aren't so many objects with a shadow, we've decided to stay somewhere in between.

Traction lines

Some levels have traction lines. Usually cables in games are rendered using simple thick lines (like GL_LINES). We're not different, but we decided to make it a little more eye-candy.

For most of the time player observes the game from the isometric-like point of view. It's not really isometric and the camera Matrix is set something in between orthographic and perspective. Yet. the fact is, that you see the scene from the top and all the objects are rather small.

On some displays one-pixel thick cable can be too wide, so we did a little trick. We check how big is the screen size and based on that information, we make the cables more transparent. In the end it looks like cables are equally thick like on bigger devices.

Project Trains Dev 2


Project Trains Dev 2 1


Flat geometry

Not everything is in 3D, but train tracks are! The reason why we kept those in 3D is that... it would be totally visible if we would just flatten them out. Train tracks look very different from different angles.

Project Trains Dev 2 1png

What about wooden connectors? Yep, these are flat! Do you see the shadows? It is painted on texture. Just like that!

Project Trains Dev 2 2

Bump mapping and specular

Two things that really improved the looks of our 3D graphics are bump mapping and specular. Here's a comparison:

Project Trains Dev 2 5

Project Trains Dev 2 6

Specular made our metal objects look like real. Both effects are fairy cheap for today's mobile graphics cards even on older devices.

Wheat

We wanted wheat to look realistic. The problem with plants is the volume. Plants can be deadly for GPUs if not prepared with caution.

Project Trains Dev 2 7

Our wheat block is a single object with 168 vertices and soft edge cutout shader. Thanks to that the rendering is cheap and the visual effect is more than acceptable.

Project Trains Dev 2 8

Here's the close-up:

Project Trains Dev 2 9

Of course the player won't see these holes :-) Yet leaving it as is, allowed us to make a great effect without making the GPU to overheat.

That's all for today's dev log. Follow us to get notified about further Project Trains development! You can follow us on Facebook, Twitter or here on IndieDB!

DevLog: 3D graphics for mobile devices part 1

DevLog: 3D graphics for mobile devices part 1

News

Project Trains: Traffic Control DevLog: 3D graphics for mobile devices part 1

Comments
Immudelki
Immudelki

Very cool article, love those notes.

Reply Good karma Bad karma+1 vote
winhelp
winhelp

Kiedy będzie można zagrać?

Reply Good karma Bad karma+1 vote
GreenForest
GreenForest

I hope it will be like little version of TrainSimulator 2014

Reply Good karma Bad karma+1 vote
GreenForest
GreenForest

Wouh this one shaping up really anime nice. Some details like from Team Fortress 2.

Reply Good karma Bad karma+1 vote
SniperCharlie
SniperCharlie

Watching:)

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

onurd
onurd

it looks awesome i will download when released.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Project Trains: Traffic Control
Platforms
iOS, iPad, Android, AndroidTab
Engine
Unity
Contact
Send Message
Homepage
Facebook.com
Release date
Game watch
Follow
Share
Style
Genre
Puzzle
Theme
Western
Players
Single Player
Project
Indie
Twitter

Latest tweets from @projecttrains

Let’s welcome the Wild West together! Hang on, its gonna be hot! #indiedev #gamedev T.co

Mar 29 2016

Ready for some fresh screenshots? Take a look on Traffic Control! #indiedev #gamedev T.co

Mar 29 2016

That’s how the Project Trains command centre looks like! #indiedev #gamedev T.co

Mar 29 2016

From concept to creation level building timelapse! Youtu.be #indiedev #gamedev

Mar 29 2016

Hey! Check out our short gameplay video for Traffic Control Youtu.be #indiedev #gamedev

Mar 29 2016

It's finally here! Traffic Control Gameplay Trailer. Youtu.be #mobilegame #indiedev

Mar 29 2016

New gameplay video for Traffic Control Youtu.be #iosgames #AppStore

Mar 29 2016

Closer look for 3D models used in our game. #indiedev #gamedev T.co

Mar 29 2016

Check out our DevLog on @IndieDB about 3D graphics for mobile devices #indiedev #gamedev T.co

Mar 29 2016

Take a look on the loading screen straight from the Traffic Control! #AndroidGames #gamedev T.co

Mar 29 2016

Embed Buttons
Link to Project Trains: Traffic Control by selecting a button and using the embed code provided more...
Project Trains: Traffic Control
Statistics
Last Update
Watchers
13 members
Articles
2