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Dead, undead, redead, dead again, stuffed in a trunk, slapped with a trout, and thrown in an insane asylum for electro-shock torture.

Comment History  (0 - 30 of 141)
Hellektronic
Hellektronic - - 141 comments @ Heart of Evil: Napalm Edition

Irrelevant or not, it still sucks. *shrugs* The original is worth playing.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Unification Bugfix v6.9.0 torrent pack

This works and has seeds, thank you sir.

Good karma+2 votes
Hellektronic
Hellektronic - - 141 comments @ Additional AI Mod

Personally, I think this is the best AI mod available for Zero Hour. Fixes the flaws of the enhanced Advanced AI mod, but allows the same improvements, and implements some interesting different tactics. The USA AI will also capture buildings, which they didn't do very reliably in the last versions of the enhanced Advanced AI.

It could be improved, but I think it's pretty solid. 10/10

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Classic games mod

Very cool idea, however the actual mod itself is severely unfinished and unpolished. Somebody should take this up and finish it.

Good karma+2 votes
Hellektronic
Hellektronic - - 141 comments @ Fixed AvP Classic Soundtrack

Not required, but definitely recommended.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Quake V1.09 (Official Update) Revision 6 & QWSL

Very good stuff, this basically contains everything you need to run and play both QuakeWorld and mods like Dissolution of Eternity or Team Fortress more easily. You might not need all of it, like the files for Shrak or Abyss of Pandemonium, but they're there if you want them.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ More Hunger

Pretty good, pretty good- I don't necessarily think the They Hunger guns need to be reskinned, and I think the original footstep sounds are fine, if people want those additions they're easy to add using the They Hunger packs. But I'm glad you kept the original zombie models as opposed to the addon models everybody uses. I noticed the female zombies don't have their voices, the headless zombies don't have theirs, etc, but I kinda like what you've done with them. The first zombie you see when you get the shovel isn't really responsive, just kind of stand there in the doorway, which I'd think for a jump-scare you'd want something to come at you at least slowly through the door.

I might recommend making progressively faster zombies as the story goes on, like original They Hunger speed zombies, then the later They Hunger episodes' faster zombies. I like the shambling effect, but they're pretty much harmless and more atmospheric, which is good for the start, but I think the difficulty factor needs to be remembered. Although... I'd suggest avoiding some of the sloppier zombie models like the zombie farmer and the train conductor zombie, too obviously TFC skins. Everything I saw though was good, very convincing undead, the voice acting didn't make me want to stab anybody in the face, you've got something good here.

Good karma+3 votes
Hellektronic
Hellektronic - - 141 comments @ The Dark Secret Part 1-2 & 3

The Dark Secret Part 1 is a hideous clown car wreck... I've never seen such an underwhelming attempt at a horror mod. If you can't get it to work, don't sweat it, it's really not that impressive. It's not the kind of mod that immerses you, because it makes no sense, and everything is just mildly (if at all) reskinned Half-Life enemies.

There are obscure and hard to figure out puzzles, which I mean I guess is good if you want to test your problem solving abilities, but the solution is usually pretty disappointing. Getting forward is hard, but for the wrong reasons- usually because the way forward is deliberately hidden or full of instant death traps that make you have to reload your last save. It's pretty awful quality... I've seen worse, but that's not saying much.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Natural Selection: Hivemind AI

These are awful. I figured with a name like "hivemind" they'd be able to at least build and evolve, say, fades in NS mode. Nope! Just a ton of skulks and gorges creating turrets and turtling, for like an hour and a half. And the map waypoint compatibility is garbage, it can only run on like 5 maps.

Whichbots crash my game 100% of the time as soon as the match starts, guess they stopped trying to keep up with the latest version of NS. Their map compatibility is garbage anyway.

Back to RCbots, I guess...

Good karma+2 votes
Hellektronic
Hellektronic - - 141 comments @ BrainBread

That's the spirit.

Good karma+2 votes
Hellektronic
Hellektronic - - 141 comments @ BrainBread

We're down to 1 server left, and for the life of me I can't figure out why nobody still plays this mod.

People play the most unthinkable, unplayable, inhumane games I can imagine (like Brainbread 2), and yet nobody plays Brainbread. It's madness. MADNESS!

Good karma+2 votes
Hellektronic
Hellektronic - - 141 comments @ Grupo CSOBR is publishing now BrainBread to another territories

It's officially down to one empty server left.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments

Hahaha! This is pretty good actually.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ [UPDATE] English subs

Thank you, I appreciate this file.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Improved Hazmat Zombie Surprise Jumpscare Animation Tweak

It does look better, less broken and robotic.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Paranoia 2: Savior

Get the last official public release here: Indiedb.com

It's much better than 1.1, which was ironically not the "final release"

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Paranoia 2: Savior

Admittedly, I was very angry when I first played Paranoia 2 v1.1, I found the blatant copyright violations and unfixed bugs to be laughable from someone claiming to be an indie game developer, something the Paranoia 1 team never seemed interested in. Which, they are. The fact is, this is a Half-Life 1 mod. A very elaborate Half-Life 1 mod that uses Xash3D to avoid VAC problems with Steam. Calling Paranoia 2 a full game is a joke, even if the work is impressive, as you'd be sued back to the stone age for the models and music used, a lot of this stuff probably shouldn't still be there for legal reasons.

But... the more I played it, I realized it wasn't too horrible as a mod. A bit rough and unloved, but it has potential. The graphics are phenomenal, and despite the lack of polish it's got cool ideas. I prefer the 2010 Beta for style, but the nuances here are interesting. And version 1.1 is pretty crap, there were other versions I didn't know about. So, I'm willing to step back and say that my anger was misplaced. It's no Paranoia 1 stylistically, but it's a cool mod for what it's worth. To even imagine that this was based on the GoldSRC engine is staggering, because this is on a whole different level visually.

BUT, all of this doesn't change my stance on the copyrighted stuff. We've got a song stolen directly from the lousy 2002 Resident Evil movie directed by Paul W. S. Anderson (even though I truly hate that man), we've got Doom 3 zombies that aren't reskinned enough to hide the fact, Doom 3 sounds in various forms that I know aren't public domain, and we've got shirtless Half-Life 2 combine soldiers as clone soldiers. I know there's more that I missed, because a lot of the content in this game is taken from other games. But I'm not a lawyer. It's just ridiculously unprofessional to claim that this is any more than an indie project, a full free to play game almost implies that it's legal and marketable, which this is definitely not in that sense. This hardly even qualifies as a game, because if it did, it'd be a classic case: illegal Russian piracy of copyrighted Western digital media. Even though I obviously appreciate the references, because I know what they're from. But whatever this pseudo game/mod thing is? I consider it impressive all the same. And I hope that the developers do something with it, something that's legal and original, ya know, a true game and not just an overly ambitious mod frankenstein of published video game content. They have talent, and I think it should be taken further than just modding and pretending your mods are games.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Paranoia 2 Savior 1.0 Fixed V2

I wonder if some of it is compatible with later versions? Hm. Maybe not.

Good karma0 votes
Hellektronic
Hellektronic - - 141 comments @ Paranoia 2: Savior 2019 (Unofficial)

Here are some bugs I found between version 1.2.7 and the 1.5.1 beta (patched), I updated the post with new info:

-There are issues with NPC footstep audio in various chapters, most noticeable in the third chapter of the game where you deploy into KROT 1 with Spetsnaz allies, and continues for quite awhile. Their footsteps are totally silent. This occurs several times later, including when you first meet the living hazmat scientist in KROT 2, his footsteps are spotty and usually silent. This occurs again in KROT 3 while you're escaping with Paulina, before the clones appear, the zombies in this chapter have silent footsteps.

-There are serious issues with the water in 1.5.1 beta, particularly I noticed it in P_Savior10 after you meet the Hazmat scientist in KROT 2, and he opens the path to the archives for you. The water here has black horizontal lines going through it, and the water splash audio for footsteps is also broken. It's like you're walking on regular ground.

-The Hazmat scientist, when you find him zombified, has flawed animations.

-Paulina has very broken idle animations and during several speeches, very similar to the Hazmat scientist zombie animation.

-The AKS-74 has accuracy issues where a random bullet fired at full accuracy aimed will wildly veer off course. The sniper rifle also has issues where shots wont hit where aimed.

-The depth of field effect while aiming is still a huge unfixed issue, but it can be disabled to rectify this problem. The sights are also misaligned and shots will hit just over where the sights are. The HUD crosshairs also jump buggily while moving, particularly with weapons like AKS-74. Very noticeable in chapter after hospital intro.

-There still isn't an entry for "+sprint" in the key config menus.

-A big one: the player does not have the ability to harm NPC teammates, but NPC teammates have the ability to harm the player. I recommend disabling both.

-Starting in P_Savior15, the same scientist body is severely overused, almost like it was meant to be a placeholder that never got replaced.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Paranoia 2 Savior Beta 2010

Wow, this is awesome... we need somebody to remaster this version, I'm serious. This is actually really good content for a Beta. I just beat it on hard, and despite the fact that I couldn't understand a single thing anybody said, it was awesome. With some touching up, it could be great.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Mistake -1

It seems strangely almost like you modded Paranoia and used a lot of it's assets to make this... probably because you did. I'm not sure how I feel about that. It just seems a bit in bad taste, considering they did a lot of the work for you.

But anyway, I guess it's still a good mod so far. But the lack of difficulty modes is definitely a minus.

Good karma-2 votes
Hellektronic
Hellektronic - - 141 comments @ Mistake -1

I know this is an old comment, but you might try making the opengl.dll read-only and putting it in the base Half-Life folder. Steam is weird about these kind of files.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Mistake

*pinches nose* Hoo, this kinda stank. I'm hoping part 2 is better. I was entertaining myself more than the game was for most of it, but I guess the monsters were cool. And it was atmospheric, but could've been better with the horror factor.

Good karma-1 votes
Hellektronic
Hellektronic - - 141 comments @ Afraid of Monsters DC

Having beat it, this mod is... amazing. Maybe a bit overkill on the difficulty factor in hard mode, but amazing nonetheless.

Good karma+4 votes
Hellektronic
Hellektronic - - 141 comments @ Killing Floor: Horzine Outbreak

I'll have to try this out later, I played the old UT mod way back when it was a thing.

Good karma+3 votes
Hellektronic
Hellektronic - - 141 comments @ Limp Fear

To be honest, I don't care what it's called. I just hope it gets to a point where it's playable, seems like a cool idea.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ They Hunger XashXT (Unfinished Pre-Alpha)

It looks based on ZikShadow's They Hunger Remod, for starters. Moddb.com

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Resident Evil : Cold Blood

A fix for the lack of crosshair or iron sights on shotguns in beta 2 would be nice.

Or Beta 3. That'd be nice too.

Good karma+2 votes
Hellektronic
Hellektronic - - 141 comments @ Fixed High Definition Alien Slave (HL/OF/BS/DY)

Nope! Still broken. I'll have to try the Sven model fix you mentioned.

Good karma+1 vote
Hellektronic
Hellektronic - - 141 comments @ Space Marine Augmented is Back!

Hm, do you guys have a decent playerbase for your mod? It looks awesome, but I've never seen it in action.

Good karma+1 vote