Los Angeles based independent mobile developer
Cool stuff. Looking great. The ui touch manipulation (especially dragging Windows around and resizing them is really cool). Could make some pretty complex RTS interface / controls with this and it would still be quite usable on touch device.
Cool approach and improvement. Nice update! That was a cool read.
Great progress guys. Thanks for the update. Keep it up!
EDIT: quick question: do you get much traffic on your blogspot blog? more than here? I've been thinking of mirroring my content there as well (but it's more work put everything in multiple places so I'm deciding if it's worth the time). Thanks for input. :)
This looks exciting. Can't wait to see more. :)
Great update. That's a lot of work!
Wow, this looks great. Looking forward to seeing more! Following.
so awesome :)
Cool, look forward to the trailer!
Nice> Good luck!
Nice, thanks for sharing. Look forward to seeing more updates.
This looks intense!
I post video updates also. My YouTube channel has a playlist for Swipey Rogue (dev and gameplay videos): Youtube.com
Develop and release 3 games. That was my resolution. :D
Thanks! Lots of updates to come. Development is really rolling. :)
Very cool. Way to go guys. That's a hard decision and lots of work to refocus a project. I'm sure it will be better for all the work you've done now. Congratulations on making through the overhaul. Good luck!
Great post. Thanks for saying this out loud and starting a much needed conversation.
Plain and simple the the majority of early access "game developers" are dabblers. People with no intention to complete anything, looking for others to finance their whims before flitting off to something else that catches their fancy.
Day-Z itself is the prime example: "well look at the boatload of cash I got, well you know the team can do a better job making this game so I'll just slip off and make a studio with the cash you gave me for this broken game that I'm walking away from". Thats literally what happened and no one talks about it.
Or Rust: "Well you know, I'm kind of bored of making this product you already paid me to make and I have other ideas I want to pursue so I'm really going to be making other games now instead." Again, literally what happened and no one talks about it or calls anyone out on their actions.
Steam Early Access is like the Reality TV of game development.
It's really too bad because it has potential if not abused, but it will never be fixed because that would lower the revenues being generated from it by Valve.
Great post guys! Best wishes for your studio and games. :)
That trailer just blew my mind.
Way to go guys. Congratulations! Looking great. :)
I'm currently in the process of transitioning away from Unity to Cocos2d for all my future 2d personal projects (for full free cost, and to build for mobile and web without plugin).
What tech are you looking at and what tech would the source games need to be in to take advantage of this support?
I had fun (downloaded this one first so I can see the changes in the next version).
I found the recon drone and started a search pattern using my map and the drone. I spent about half hour (lunch break) searching 8 map tiles. Found a bunch of stuff. Mostly just collected. Didn't try any crafting yet. I put a mining unit on a mineral deposit and linked it to my suit so I could see its status. It went red so I went and collected all the goods and re-activated it.
Good start. A nice core set of systems starting to work with each other. I enjoyed myself already and look forward to the next version.
Quick thought, maybe put the version number on the gameplay screen so when people make videos, it is obvious what version they're playing.
Very cool pogression of development.
Looks excellent, good luck!
Beautiful trailer. Amazing storytelling in that giant, frozen tableau.
Very cool. Best wishes!