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While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.
developing flood control using xna game development
This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.
uses of box2d physics engine with cocos2d
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...
cocos2d: working with sprites
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