They will be a part of convoys or will run around the global map alone. The player and AI will hunt for them. They are also likely to carry coal and ammo for raiders in distant waters.
They will be a part of convoys or will run around the global map alone. The player and AI will hunt for them. They are also likely to carry coal and ammo for raiders in distant waters.
Sorry for the late reply. If you mean historical battles I'm not sure that I will have all ship classes to reproduce them in the game.
Thanks for the kind words
Hello. These animations created in Photoshop. As far as I know GIMP can do similar animations too.
Hopefully not much time is left until playable alpha is ready. Thank you for your interest.
Campaign is like 'admiral's career' where you start with few small old ships (or even single ship) and gain 'reputation points' by performing dynamic quests or 'free hunt'. Player does not build ships. They are unlocked for purchase for 'reputation points' based on player level and current in game date. Conquering territories is not the main goal of the game in campaign. I'm thinking about something like 'strategic balance' which increased in favour of player when destroying enemy maritime trade, capital ships, successfull support of land offensives including landing operations.
Hello. Sorry for really late response. It seems indiedb doesn't send email notifications about comments. Yes, the general idea is similar to Atlantic Fleet but with few important modifications (damage control, for example).
Thanks for your feedback. Submarines are planned for campaign mode if game will go well. As to customizable combat mode where fleets are starting at large distances from each other submarines will probably not be useful because of bad speed.
Unfortunately you may need few extra hands to manage 3 weapons groups of each of your ships in real time :).
Efril
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