Lead dev at Miriscus
After years of 3D modelling, my focus has shifted to learning to program in C++ for UE4.
2017-update (learning c++ & new discord server)
We've been busy this week getting as much of the core mechanics for Pirates done as we can manage.
swords, muskets, bombs, & ships
In the 1990s, I have fond memories of The Secret of Monkey Island. It introduced me to the awesome genre/theme that is 18th century Piracy. By the time...
project history, and the bright future ahead.
In 2011 I decided to start this project. Before that I was into mapping and modding on Source engine. When I first had an interest in game development...
unfortunate reality of developing an indie game
Status of the project, upcoming updates, new media, and available position on the team as artist.
april update
Information about our websites, and also a job opening for a programmer.
28th dec 2013 - a little update
After a little setback during the first few days of December we are making progress under our new controller and camera system. We aren't far from finishing...
report on progress - video & renders included
Huge changes to the map have been made for version 5 in response to previous feedback.
rats 1985 - design overhaul (need your feedback)
Today's update is mostly texturing/re-texturing. :) EDIT: Added a new video as well.
85' style rats map - oct 19th update
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