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3D Generalist | Lone Developer of Fate of Glocken | Graphic Designer | Swiss

Comment History  (0 - 30 of 91)
crimsonwingzz
crimsonwingzz - - 91 comments @ Fate of Glocken/Cyber Online VS. REbound: The Last Call

In other news, Fate of Glocken's project files have been released: Forums.unrealengine.com

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Testing Third Person

There will be a View Character button in the Equipment section of the UI that goes into a third person mode. :)

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Crouch Forward Animation

The unarmed animations for crouching isn't supposed to look too stealthy, but I'll look into changing it up when I get the chance.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Walking Animation [WIP]

As per feedback (thanks JoJoDeath), I have fixed the arms and have added a slight rotation to the body to simulate more realism. A video will be released soon on the YouTube page: Youtube.com

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Walking Animation [WIP]

I fixed a few of those problems after creating the gif, thing like the arms, etc

It did indeed look a bit cartoony but I changed it to look a bit more real.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ REbound: The Last Call

MMO, not so much, depending on how funding/selling goes, etc. I'll be able to do some work to allow for large amounts of players; but yes, the game is still a FPSRPG, with skills, missions, etc.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Player Model [WIP]

There's definitely more detail that I can put onto the player, but most of the detail will be on clothing since I'll be doubling the voxel-size for clothing pieces.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Screenshot RE#001

I'll upload one tonight, and yeah, I agree, they do look a tad bit weird, but this was a placeholder animation for holding the pistol, so that might also add on to the weirdness. I also plan on doing some more work on the player model like the material, etc.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ REbound: The Last Call

Well I won't exactly complain (as the game isn't a Minecraft artstyle whatsoever). Realistic artstyle is obviously not a good path as it would take way too long for the game to be made, so that is why I went with the voxel artstyle. Sorry for your unhappiness, hopefully the trailer will win back your faith. :)

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Teaser #2

That is TBA. But in short form, yes. There's a reason behind changing the artstyle which is: it makes the game possible. More info to come soon.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ REbound: The Last Call

Currently this is a solo project, but thank you for the offer! <3

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Fate of Glocken [Pre-Alpha v0.1]

Takes some time to make clothing, but it's definitely on the list of things to work on!

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ G36C

Yes, I plan on doing more. I'm just currently busy doing other stuff at the moment though.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Fate of Glocken Dev. Update #001

Yes, the plan is to make it update with your in-game character so it has your character's clothing and stats showing in the main menu.

Good karma+2 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ G36C

Thanks! I'm trying my best to get all the small details in the weapon so I don't have to redo them for the game.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ City Building #002

There will be all types of different buildings; brick, concrete, etc. Big, small, tall, and much more.

I used Blender, Substance Painter, and textures.com to get the textures needed.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ The Skills

Yeah, a few of these icons could definitely get a rework, like Stealth. And crafting is more of Tailoring, anything that has to do with clothing, etc.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ REbound: The Last Call

Mostly for now it'll be more of an "art tour" but overtime I'll be adding the gameplay mechanics that I planned for Cyber Online. Things like skills, interacting with the world, shooting, crafting & customizing weapons.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Bullet Blackout

ded project? What's going on Zhav my man?

Good karma+2 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ REbound: The Last Call

The project is live again! Any of the comments found before this comment are old and outdated! Let the new comments come, if you guys have any questions or anything, please feel free to ask! :)

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Sword Art Online Simulator

Going to just respond to the last part, don't really care about the Nerve Gear.

Why make games overall?

All game genres are pretty much all explored, you can't create a genre or really a game style anymore. Everything has been done from sci-fi to fantasy; making a Sword Art Online game is perfectly fine as it's a floor-based system, creates something a bit new, but it follows a generic MMORPG which isn't interesting at all nowadays since pretty much everyone has played one.

However, from my looks of it, Allen is mainly focused on just doing level design stuff.

Good karma0 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ Star Wars: Battlecry

Take some inspiration from a mod called Moviebattles 2 for Star Wars: Jedi Knight Jedi Academy, it does lightsaber fighting and a bunch of other things perfectly. Hopefully it can help out. :)

Good karma+6 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ Inverse Kinematic Feet and Aiming

Seems like you guys are back on track.

Looks good. :)

Good karma+2 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ REbound: The Last Call

Sadly the project is being put on hold and has been archived. We are hoping to bring back the project in a year or two. We currently need to get more financially stable before we can continue the project. You can find more information on the FB page: Facebook.com

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Frequently Asked Questions

Those two YouTube links though. haha

Good karma+3 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ Thank you for being patient <3

For a game, there must be a developer. For there to be a developer, he/she must be feeling happy and safe.

Stay safe Zhav.

Good karma+4 votes
crimsonwingzz
crimsonwingzz - - 91 comments @ Bench + Boring Snow

Is it possible to use a curvature mapping for models and this kind of shader? Because usually snow wouldn't get in some spots of the surface like the bottom, etc. So you could specify where it would go; for myself, I use curvature maps in Substance Painter for shows where edges and scratches would be, stuff like that, I'm sure the same could be used for snow, etc.

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ Hecate II Finished Preview

Thanks Max! :)

Good karma+1 vote
crimsonwingzz
crimsonwingzz - - 91 comments @ The Low Poly Challenge #001

Good analysis! You guys have some pretty keen eyes.

Good karma+1 vote