If you look on the images page, you will see several images of our User Interface system. That's about the closest we have right now.
If you look on the images page, you will see several images of our User Interface system. That's about the closest we have right now.
Haha, thanks! Do feel free to sign up and post on the forums!
If you need anyone to start reassembling the website in preparation for your upcoming demo releases; do not hesitate to ask me.
It would appear that you have completely misunderstood our project and intentions:
Despite that block of text, you appear to have only brought up one point, which is that our UIs shouldn't be built with HTML. I don't think you understand quite what we mean by this; we have built and modded a HTML parser in C++ which can literally convert webpages into GL-rendered GUIs. We HAVE created our own UI framework, specifically so that anyone who knows web-languages can quickly and easily create and modify our UIs.
These UIs are still cross-platform, stand alone applications once the HTML code has been parsed. This is the same as any other UI system (Qt generates it's UIs in almost exactly the same way, using XML)
Would you care to elaborate on how we're 'horrible' developers or how we're making 'horrible' decisions?
Some things you might want to read:
Webkit.org (this is the backbone of our system)
Khrona.com (is the system we're using, but slightly modified)
Thanks, it's good to know that people will be following our tutorial series!
Sorry about the slightly newbish tutorial on how to write a Hello World, it's just that I want to have covered some basic C++ in these tutorials before I go on to more complex concepts such as Input Systems, Graphics APIs and finally, how to make a game.
It should work, as I know that XNA is natively compatible with the Windows Phone architecture, but the code will be quite different to this Windows PC game (the controls, screen-resolution etc. will be different) I will post another tutorial with instructions on how to write XNA code for embedded hardware, such as the Xbox, Zune Media Player and Windows Phone soon.
You can see, this is actually starting to become a game now, rather than just a series of tech demos. I commend your decision to switch to UDK!
Also, remember to take a look at our fancy new Website at Biomass-studios.com! If you feel up to it, maybe Sign up as a Beta Tester. Full details are on the Site.
As well as joining the Forums, don't forget to visit our new, flashy Website at: Biomass-studios.com! If you're really keen to play Reggae Speed, why not sign up for Beta Testing? We will be releasing Beta Demos of the Game in the next Month or so; and if you want to be one of our lucky Testers who gets to play the Beta Demos before anyone else, you can sign up directly on the Website.
Morpheus22
Jonathan joined
Hi, I'm Jonathan Gorard, Lead Programmer for Rivet Gaming.