Hi, I'm Jonathan Gorard, Lead Programmer for Rivet Gaming.
We have an initial prototype done with XAudio2 (an audio API) which we hope to use for playing sound effects. Some optimizations have been made to the...
xaudio2 prototype complete (+isometric engine optimizations)
As of right now, Yoshi is working on making the PatchClient compile on Visual Studio. X-Fi6 is working on a script to make Windows SDK integrate with...
organizational issues fixed
Here is a brief overview of how the Isometric Engine will work graphically.
a quick preview of the isometric engine
The FTP code is coming along quite well; we're nearly ready to implement the networking features of the update client. We're temporarily focusing on client-side...
updates to the ftp server/fardrive stuff
The things that are done: - Login Server (95%) In progress: - Update client (around 50%) - Patch Server (around 30%)
first and second bi-weekly updates
This week I managed to get all the basic TSO UI elements reverse engineered off the client, and integrated back in to the emulator. Here you can see the...
basic gui test
How to set up Dev C++ and the SDL graphics API. How to create a simple canvas window that appears and disappears, using SDL and C++.
beginner game programming with c++ ii: basic 2d graphics programming i
Covers some of the basics of C++ programming, and how to write a Hello World console application.
beginner game programming with c++ i: learning c++ i
Jan working on tree models, XML Parser included in Engine for easy and more efficient content management.
reggae speed prototype: some updates
Level and track design has started. Prototype will be put together by the end of the week. Testing and final tweaks being made now.
reggae speed prototype: coming soon!
Entering IGF Indie Game Festival. * Began collecting up assets for level design to commence. * Before-race countdown timer has been added. * Basic race...
working towards beta: update 5
How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.
creating a simple 2d game with xna 1: basic rendering and input
* Upgraded project to Unity 3 * Abhijeet outlined all our multiplayer framework * Prototype AI complete (Pathfinder and Navmesh) * Loads of Pathfinder...
working towards beta: update 4
* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay...
working towards beta: update 3
* Unity conversion completed. * Main Menu/GUI System Prototype Completed. * Basic Movement Prototype Implemented. * Began Weapons System Implementation.
working towards beta: update 2
* Most internal, core Framework converted to Unity. * First basic UI Prototype Completed. * Began Prototype Game Save/Load. * Began Main Menu Implementation...
working towards beta: update 1
Using StoneTrip's ShiVa Game Engine Software, so future Platform Ports may be an Option.
engine software
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