• Register

This member has provided no bio about themself...

Comment History
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Mars City Security

That would have been why then. I will try join the official dedicated, I just prefer to play privately with friends most of the time.

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Mars City Security

Just a had a quick blast before I go to bed. I started up a co-op map, my hud was disabled and 99% of enemies would just stand there and not react unless I shot them directly first. Have I done something wrong?

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ We're still "undead"

Sexiest ammunition models that I've seen in a while.

Good karma+4 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Need your ideas!

I would say healing spells or damage reduction auras for certain classes.
Perhaps for the rusher, have some sort of damage reduction active spell that stacks or "builds" resistance whilst you aren't being damaged. Being hit would expell the damage, but reduce it exponentionally, maybe even reflect the damage or cause a nova at higher levels. Or alternate it to armor regeneration that only regenerates after not taking damage for so long, but it only regenerates up to a certain amount per level.

Placable stockpile spell? Upgradable to regenerate ammo and even consumables.

Poison cloud to deal constant damage within a certain radius. Poisons enemies to activley damage them whilst they aren't within the cloud.

You'd probably want spells that compliment that class and allow them to do their job better.

Perhaps Rusher should have a unique crowbar rather than the standard, or be able to throw it like a boomerang, so that it either returns or goes on cooldown. Augment it with things such as life steal or explosive splash damage. Also allow the rusher to charge their crowbar to increase swing speed and damage, or other such effects.

Just throwing ideas out as they come into my head.

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Choose Player Class Menu Concept

Glad to see that you're still developing this. I think it could really turn out to be something worthwhile :)

Good karma+2 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ CURE - SDK 2013 Progress

Glad that you're still working on this. I really enjoyed the initial concept of it. The beta was fun to play for a time also, just needed more maps and more varied classes/class abilities.

If you need any help with testing (not that I imagine you do) I'd gladly lend a hand.

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Melody Crosswell - New Design

Slight resemblance to RE6 Ada Wong. I like them all though!

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ New SPAS 12 by Alexander Voysey

Shotguns are already my prefered weapon of choice in Underhell amongst other games, this Spas 12 is sexy, nice work!

Good karma+5 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Resident Evil 4 HD Project

Considering the RE4 Ultimate "HD" textures were a pile of garbage, I doubt it.

Good karma+4 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Underhell Chapter 1 Released

Enjoying the hell out of this right now. I only have one small problem with it so far, stealthing against infected. In general they seem to spot you alot easier and from greater distance than soldiers due to their unrestfull nature. They tend to stop and turn alot, moving quickly in short bursts, very unpredictable. It does make trying to sneak by them quite difficult.

It also seems that whenever it hits the fan with them, just fighting with melee or kicks seems to draw in infected from a large portion of the level, rather than the immediate area. Other than that, the stealth seems to work pretty well.

I also had a small problem with soldiers' flashlights not clipping with the world correctly and me seeing them two rooms away, shining right through the wall as if it wasn't there. It might have been due to me lowering my shadow settings from high to medium midgame. Or some silly Nvidea driver problem (up to date).

Except for those tiny niggles specific to me, it's been awsome so far!

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Underhell Chapter 1

I re-downloaded the prologue a while ago to replay it. Man did I have a blast, I've been looking forward to chapter 1. I hope it was as enjoyable for you to make it, as it will be for me to blast through it ;). Nice job Mxthe and anyone else who contrabuted to make this mod!

Good karma+4 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ UPDATE: 7/2/2013

I'd love to see the inventory and level system made usable OUTSIDE the fort area, or at least what you have on hand and your characters stats. It was annoying as hell to have to go back just to accept a level up.

Looking good so far though, keep up the good work! If you ever need anyone for testing, I'm available all summer! :)

Good karma+2 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ The Mortewood Plaza

I imagine he's just busy with Contagion, which is set to release soon, I believe. He still comes back to it every now and then and does work on it, but it's officially on hold untill the team has Contagion out of the bag. Just be patient guys, go track some other mod and forget about this one for a little while, at least untill 2014-2015. Stop stupidly over-reacting to it being dead. It is NOT dead. The mod is on HOLD. Infact, go check out Contagion on Moddb. That should win you over for the time being.

Also, in light of what lThePatient said: Dec wouldn't release the mod to the community I don't think, it's his own personal project, something he probably holds very dear to himself. Just give him time. I'm sure we'll see it back on Moddb within the next few years, and probably much better looking than when it left us to go under for a while.

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Pokémon3D

I'm still waiting for the time that we see some such update that adds online co-op without restriction to LAN only networks. Alongside that, some kind of dual/co-op battle system so that you can actually play the game in co-op by helping each other out in most, if not all battles. Such as encountering two wilds at once if you have a friend who wishes to join in. Harder gym battles and so-on. Literally no pokemon game, neither offical or self made game has ever had this feature, it really does kill me that even the official games do not have this feature. WHY NOT?!

Good karma+1 vote
ChaoticAkantor
ChaoticAkantor - - 22 comments @ ‘ORION: Dino Horde’ Multiplayer Beta - Wave 2

And yet, I still didn't get into wave 2. I had no idea there would be so many applicants by now. Oh well.

Good karma+3 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Pokémon3D version 0.20

Is there perhaps a way to play co-op without being restricted to a LAN network? I did try hamachi but it didn't want to work. I thought maybe I'd have to manually open a port, or some way change the address that the game hosts on. Or is Internet multiplayer actually a later-planned feature? If it isn't, I'd love for you to consider it.

Good karma+2 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Olvand

I've plenty of spare time, wouldn't mind doing a little playtesting. Whether it be intentionally trying to break the game and find bugs, needing opinions or discussing certain elements. Or just playing for fun!

Good karma+2 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ OC HUD Mockup

I'm liking the crosshair too, I find the default HL2 crosshair to be terrible, it's so hard to see sometimes. Is that crosshair dynamic?

Good karma-2 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ The Mortewood Plaza

I've been following this mod for a long time. It's not even shameful that the development has stopped for a couple of years at best, not in the slightest. Contagion looks very promising, I can't wait to play it. I bet you're having a blast with it. Keep up the good work Dec.

At least it's easy enough to ignore the incompetent, arrogant fools. Yes Cat22, I'm pointing this at you mate. Surely you realise that Dec just doesn't give a **** about what you say, right?! Haha. I mean come on, could you be any more prejudice?

Where's your three years of hard work and a new game thrown into the mix? Tell you what, you go spend a great deal of your UNPAID, SPARE time to work towards something for a community, just to have them smash you for not releasing something that you aren't comfortable with, in it's current state.

Just look at Cry of Fear. It got there in the end, after nearly four years didn't it? Not to mention it was a success, even though Minuit and ruMpel still disagree with how the mod turned out.

You should be ashamed of your gay little failtroll attitude. Learn to treat people with respect, then come back and try to judge on a matter you know **** all about, even if I myself don't. You should still give the guy a break.

Good karma+4 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ Silent Hill: Alchemilla

I would love to make a few suggestions, mainly things to spice up the immersion, but I guess it being only Alpha you are leaving these things till last.

-When aiming, to pull the gun up to your shoulder for the sights could be slower and animated?
-Reloading, you could have the player look down at the gun whilst the animation reload plays, as if they are paying full attention to reloading, making them vulnerable. Or even have them able to look around during the animation, but be unable to move whilst reloading.
-When running you could have the view bob a little more and maybe see the weapon in your hands as you run?

These could just be stupid suggestions that are already planned I guess, or you might be fine with the way it is now. Nice work so far anyway, it looks good! I'm always watching the updates.

Good karma+2 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ No More Room in Hell

Release is so close I can smell it, and it doesn't smell nice. Rotting flesh. Keep the hard work up guys. I know you're most likely so bored and frustrated on hearing this all the bloody time, but I'm guessing release is about a month away now? Or less even?

Also, it's nice that you're putting NMRIH up on Desura too. I don't personally use it myself, but alot of others prefere it.

Good karma+3 votes
ChaoticAkantor
ChaoticAkantor - - 22 comments @ CSS SCI FI 3: Hardwired: Final version released

They aren't valid points though, numbnuts. -.-' *Sigh* I understand where you're coming from. But when you say "If CSS is required, it would make sense to list it for CSS instead of HL2." BUT You're wrong however, as it is NOT A MODIFICATION OF COUNTER-STRIKE: SOURCE! It's a modification of Half-Life 2 WITH CS:S Content and maps. Seriously...think next time mate.

Good karma0 votes