RA2:AR is still under development and is not ready for release.
RA2:AR is still under development and is not ready for release.
Thanks for the comment, NoSoldier. I'll make sure we keep those in mind as we go forward.
Random question for you guys who read here:
What brings you to play APB?
and
What do you most want to see?
Naval units (or rather, the maps that featured them) were only relatively recently removed. I believe any version older than 2.0.0 should be safe if you want to test it out.
You might learn more by just watching some of the old videos that featured them. You won't learn much flailing around by yourself.
I'd ask Catalyst on the BHP forums. www.bluehellproductions.com/forum
I'm not sure the tools you downloaded will work for 2.0 or higher.
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As soon as we can. It's a unit we very much want to have to accomplish some balancing goals, but first we have to be able to make the unit work. Until then, the Phase Tank has been adjusted with the lack of the Chrono Tank in mind.
Depending on how you believe history would have been altered, France and the United Kingdom probably would still have a fair amount of their colonial holdings. In Red Alert, Turkey was represented as an Allied country. This would have opened the door to the French and British holdings in the Middle East and Africa. India (and Pakistan, as part of India) would have been close to the Soviet Union as well, depending on the allegiance of Afganistan. It seems Iraq started out as Soviet as well, which is somewhat odd considering Iraq's participation in the Commonwealth, but also somewhat historical because of Iraq's historical attempt to switch to the Axis. While I believe the most important part of the war would have been in Europe, this does not mean the Asian theatre would have been ignored.
Because the game wasn't that well thought out.
It's worth thinking about the fact that Germany and the Soviet Union signed a non-aggression treaty, and this treaty lined out what countries would be allowed what territory. Germany asked for certain sections of Poland and Latvia, while the Soviets were allowed the reminder of Poland and the Baltic states, plus Finland, with a guarantee that neither would attack the other in retaliation. It was only Germany's decision to toss aside that treaty that put the Soviets at war with the Axis. A Fascist (or even just autocratic) Italy or Japan would not necessarily be on the Allied side. "The enemy of my enemy is my friend" does not say which enemy is first. And, of course, they could simply ally with themselves and follow the creed "My enemy is the enemy of my other enemy."
Unfortunately, I don't believe Westwood put that much thought on world affairs and the impacts their changes to history would actually cause. I believe they wanted a 1990s West vs Communism game and created a quick reason for the story, grabbed the units they created for the Tiberian Dawn game, and boom, job done. I have a hard time believing that they would have made all the unit choices they did if they thought about the fact that what they were making was a 1940-60s era game, and not something occurring in the 90s.
We'd like one, but I have to admit that there is no work being done on one at this moment beyond a concept stage.
Download link added: Indiedb.com
The download on ModDB hasn't been authed yet. Go to www.apathbeyond.com for the download in the meantime.
I'm not sure why they are missing from that shot, but this was taken specifically to test the new HUD. There are a couple reasons why they could be missing, but since I didn't take the shot, I'm not sure and I don't want to guess.
After you log in to the launcher you see some news to the right. The bottom news story talks about how the server IP has changed. If you haven't ever done this change, you need to. The story includes instructions on how to make the change.
For the time being it is multi-player only.
I'd put basically a tarp over the top.
That's the tracer shot, an alternate shot for the Artillery. Intentionally made green so the shooter has an easier time seeing where the shot goes. The effect obviously works in reverse as well, like all tracers.
Note for Opera users (like me) the videos don't seem to be working properly in this news article. They should work fine if you visit the videos section or use Internet Explorer.
Real artillery have that to dig in and keep itself from moving. I'm pretty sure it will be for looks only, but we'll find out for sure later.
"Red Alert: A Path Beyond is an exciting, free first person shooter based on Westwood's classic real time strategy, Command & Conquer: Red Alert."
The unit will likely be called RPG Trooper.
Red Alert: APB is a standalone game and should not be installed in any other game folder.
No, it's not an Allied unit, although I suppose it is possible that it could be stolen.
Yeah, the tank noise thing is something we've had to work on.
Last I recall, there won't be any changes save for perhaps a bug-fix or two.
Sorry it took so long. I don't know why it wasn't working, nor do I know why it suddenly is, but hey, I'll take that.
I'm sure he setup the credits that way for quick testing purposes, and the negative points is because friendly fire was on and he just killed his own guard to show how that part works.
The tracer (or flare, whichever you prefer to call it) is the secondary fire. It does no damage but better shows where your shell will land, so you can adjust accordingly.
Yes, although the name of it escapes me right now...
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