Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.
Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.
Well, it's not the cheapest thing under the sun, but it utilizes the GPU well: 45m distance, 400,000 blades, 2mil triangles, takes 5-6ms from frame time on 6850 card
Normally, there's nothing preventing it. Environment animation was simply not implemented yet.
11.11 is the absolute minimum, but will give you warnings and some issues.
There seems to be an issue with 7xxx ATI cards, reporting to AMD guys ...
It crashes when you start to move?
You don't have to create an account at all to play demo. Just press that big "DEMO MODE" button. Once there's something written in the login name, it changes to "Login"
Yes, realtime deformation is in the plan, the way the roads are done is also a type of terrain deformation. It just needs some additional support to make it realtime, with larger and more complex changes possibly hidden behind a particle cloud while the terrain gets reprocessed.
We plan to release one later this summer, if all goes right.
Yes, surface material info will be used in wheel physics simulation.
Pretty much, I'm running it on GTX 460, AMD Phenom II X2 550 (3.1GHz) myself
Those are the river beds, you can see them because tree placement function skips those areas. Rivers will be coming later.
Yes we are planning to include the Moon and Mars as well, for which there are already satellite data. Will be possible to fly there directly from Earth.
Until recently we have been using 250GT cards, but for the development it wasn't really very comfortable, and we upgraded to 460GTX ones. I'm running it on 2 core AMD Phenom.
All the videos were taken in real time using the built-in video capture.
It's mostly a graphical engine, networking is separate at the moment so the answer depends on what will be used there.
Development of a combat flight sim game using this engine should probably start in 2011.
OpenGL 3.3 at the moment, later OpenGL 4.x (roughly equivalent to DX11)
Just ffmpeg to convert from video format that engine captures internally.
Yes, all those features are planned. Performance impact of additional models will depend on how good the LOD management on objects will be and how much resources their simulation itself will take.
The engine should eventually evolve into a platform that will support also indie developers, with some kind of royalties based licensing.
It is somewhere in French Alps. Engine is always modding friendly, but you probably want to know if a game using it will allow modding - for our part we are making it so when creating a game you are basically modding the pregenerated procedural world.
It is technically possible to cut down the trees, and it would be an interesting feature.
Hard to talk about levels in conventional sense .. but the world is persistent, next video will show some locations created there.
It can use arbitrary resolution of actual elevation data to seed the procedural planet generation. There are datasets for Moon and Mars already, so these should come first after Earth. For artificial planets there will be a planet generator layer that will create continental plates, mountain ridges, volcanoes etc to seed the planet, again further refined by procedural techniques.
Yes, vehicles only, character animation is planned for a later phase.
That avatar is actually from my older Bomberman remake .. I'd still want to finish that, too.
Yup the Everest is there, although the input elevation data could have been of higher quality, because now it's missing the finer erosion patterns. Or we'll generate them algorithmically.
Yes it's generated in real time from preprocessed real elevation data, further refined by fractal algorithms.
Right now just Earth, later Moon and Mars for which there are real data already, and then possibly artificial planets of various types.
So far it's a tech demo, but we definitely want to do a game on it as well.
We want it to be able to support an online game, but you can make a huge online game on Earth alone, or just in our solar system. It doesn't necessarily have to be a whole universe of random stars and planets, or at least not in the first iteration. We'd rather make a game about a recolonization of Earth, or about colonization of the solar system, or later nearby stars with artificially modeled planets made interesting .. not an infinity of random but still similar planets. People dream about it but I don't know what's so intriguing on it .. it's like a vast steppe with few motives repeating over and over.
A planet is really huge when you have with ground level detail, I think that many people are not really aware of what they will get.
Btw you seem to have many questions, I encourage you to come to our forum where you can discuss it with other people and to see their ideas too :)
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