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A video of close fly-by of Earth, with head-up display and embedded Google maps.

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A video of Earth fly-by, with head-up display showing altitude, ground distance, speed, heading and current latitude/longitude. There's still just one land class used so the planet looks bland and uniform from the space. This will be changing soon as we implement climate and land class support and use real tree coverage data to seed the fractal algorithm.

The "flight" is controlled by a free motion controller and thus the speeds and accelerations are unrealistic (but also more fun).

At one point in the video there appears an embedded Google maps window, synced to the current position. The engine can use bi-directional communication with JavaScript running in the embedded Chromium browser, so for example all UI windows are done as html pages & JavaScript.


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Cahir
Cahir - - 186 comments

Damn...I'm continually impressed with this engine. I can't wait to see how things look when you implement the climate and land class support. That's going to take the engine to a whole other level.

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WarlockSyno
WarlockSyno - - 226 comments

DO WANT!

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X988123
X988123 - - 347 comments

AWSOME.

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theM3nace
theM3nace - - 331 comments

Oh my god! It's simply staggering!!!
Think of the games that could be made with this

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uo1DDayDodger
uo1DDayDodger - - 41 comments

Oh my god, that is one of the most epic things I've ever seen, manly 'cause all I could think while watching this was how amazingly well it could be implemented in games like Mass Effect. No more loading screens, you could travel right from space to the planet surface.

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

I doubt that the engine could be applied effectively to something like Mass Effect mainly because the game design doesn't cater for open-world mechanics- its strictly a linear game focused entirely on level by level gameplay.

Also to be fair, Elite2 already accomplished this concept of full space to ground transport- its great seeing it again in a modern engine like we did see with Infinity and this engine is looking to be a good competitor to the engine they're building.

It seems that anything involving flight or vehicular based gameplay would work well in this engine (possibly even ground based combat like that found in Arma2). But I honestly doubt that most modern games would work with such a technology because of the huge difficulty in designing games that would work with such a scope. You'd have to procedurally do everything, which even then I bet would create a whole world of new problems. We've still got a long way to go before anything like what you're thinking of would become a reality.

Great video.

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CaptainLagfail
CaptainLagfail - - 259 comments

I keep thinking of Eve Online if it were able to do this. Imagine when Dust 514 comes out... You could fly your ship from space over the battlefield and drop nukes on the console crowd MUHAHAHA!

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

Actually when I think about Dust and Incarna (ie. the expansion that will likely add Dust support) working together, my thinking is they'd never be completely seamless- however something like "Nuke them from orbit" would be perfectly possible so long as you triggered a generic nuke attack on what ever map you chose to blow up.

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Silverfisk
Silverfisk - - 1,080 comments

Woooow that is sooo amazing!
I really wonder what you'll do with this!

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Raphiell
Raphiell - - 195 comments

:O..... speechless

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xilefian
xilefian - - 451 comments

Nice Voxels you have there.

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awesomepossum
awesomepossum - - 997 comments

So many trees!

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AJ_Quick
AJ_Quick - - 1,321 comments

This video gave me a serious case of blue balls. : )

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edo3
edo3 - - 119 comments

Nerdgams

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j0lt
j0lt - - 81 comments

Woah, sweet!

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bogie
bogie - - 173 comments

Nice, put an X-Wing in it and i'm sold. Will there be lots of planets or just the one planet?

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cameni Author
cameni - - 50 comments

Right now just Earth, later Moon and Mars for which there are real data already, and then possibly artificial planets of various types.

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vfn4i83
vfn4i83 - - 692 comments

That sound track make me believe that was a game already in production with that engine. Awesome integration with the GoogleMaps, terrain was generated in real time?

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cameni Author
cameni - - 50 comments

Yes it's generated in real time from preprocessed real elevation data, further refined by fractal algorithms.

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SinKing
SinKing - - 3,119 comments

If I had this engine, I'd either make a ridiculously big Fantasy game, including flying mounts, aka Dragons. Or I would make a big dune-like game with all the "Dune" planets. From what I understand your demo will be vehicles only? Or can we expect player models, like in FPS games?

P.S. Cameni - your avatar reminds me of a scene from Y - the last man. It's interesting.

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

Dune is a good idea actually, very feasible with such an engine since you've only got to focus on environments for the most part. Its when you start putting things on the terrain that it starts to get tricky.

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cameni Author
cameni - - 50 comments

Yes, vehicles only, character animation is planned for a later phase.

That avatar is actually from my older Bomberman remake .. I'd still want to finish that, too.

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crusader148
crusader148 - - 30 comments

this just might be the best thing since sliced bread

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BigSilverB
BigSilverB - - 7 comments

This is going to change the gaming industry!

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Lord_of_Sausage
Lord_of_Sausage - - 95 comments

Now thats what i call Open-world!

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Lolich75
Lolich75 - - 22 comments

I got a couple of questions.. what is the location when you go down to "earth level"? will the engine be modding friendly? what i have in interest is the trees, so i will be able to like cut them down with a chainsaw and collect the logs i chop down so i could use it as cover in a fire fight :P

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cameni Author
cameni - - 50 comments

It is somewhere in French Alps. Engine is always modding friendly, but you probably want to know if a game using it will allow modding - for our part we are making it so when creating a game you are basically modding the pregenerated procedural world.
It is technically possible to cut down the trees, and it would be an interesting feature.

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