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Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Captain-Arse
Captain-Arse - - 467 comments

great tech with the roads, will they offer more traction the further you work on this? or are the roads just for aesthetic purposes?

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cameni Author
cameni - - 50 comments

Yes, surface material info will be used in wheel physics simulation.

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CMDKeen
CMDKeen - - 647 comments

Laughed when I shown how much sloped the road is and then took a Tatra to it :D

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Degor
Degor - - 37 comments

Amazing as always.

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bosnian_dragon
bosnian_dragon - - 190 comments

Can you make the road tool automatically fix the slope as you confirm the route?

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nokanomi
nokanomi - - 101 comments

would be a pain to hitchhike those...

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Description

Video showing road editor with recently added support for banking.