Calepin Studio is a french indie game company created in 2016. The founder of Calepin Studio is ABRIAL Sylvain. Enthusiast game developer since 15 years, i started to make some mods at 11 years old for Age of Empire I and to learn 3D modeling on Wings 3D. Later i continued on Blender 3D, to create some games with the Blender Game Engine and some mods for many games (Age of empire II and III, The Elder Scrolls III Morrowind, The Elder Scrolls IV Oblivion, Neverwinter nights 2,....,), just for me. After my studies of Web Developer, i learned the C,C#,C++ and the Python languages. Today, i'm lucky to work with my passion and i hope to continue very long time!I work with only free softwares and with many times, ideas and a good computer! For the game engine, i use the Blender Game Engine with Blender 3D software. Very powerful engine and open source and free. The next list are the softwares that i use for develop the games:
Can of comments this month for this diary of devs, however work on the tutorial level is progressing fast!
Here's a new developer diary for this month of April! The work on the tutorial level is progressing, but I can't give you an exact release date for Update...
Before starting I reassure you, the version of Reliefs The time of the Lemures 0.4.01 is in preparation, but there is no release date for the moment.
In this update a new area is offered to you with new environments. But also several bug fixes and added features.
This update is very important and changes the game in depth. Modification of the gameplay, graphics, addition of content and of course correction of bugs...
All of the gameplays have been redone, because the physics of the player character have been profoundly changed.
I had a lot of feedback from the players who had some tutorial and gameplay issues. So I decided to change my work priority.
This is the dashboard of Reliefs The Time of the Lemures. if you want to see the evolution of the game, is here!
I am pleased to announce that Reliefs The time of the Lemures is now available for download!
For this diary of devs we show you many screenshots of the game! All of these screenshots are taken in the tutorial level.
The work progress every week for the development of Reliefs 0.3!
These two last weeks, many assets were made in order to build the most realistic Roman temples is possible.
The gameplay of the player is doing! Now you have the possibility to throw your spear !
For this Diary of Devs #26 I have prepared a small video to show you the gameplay of Reliefs with the new game engine, Unity. It is not easy to explain...
This new game engine changes everything for the game! A world more huge, more details, more interactions, more realism!
This new Diary of devs #24 present you for this week the new trees and volumetric clouds for Reliefs The time of the Lemures.
A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release...
For this week, I have a lot of work on the size of the game world and to create the most realistic textures for the ground as possible.
For this week, some concept arts of the next version of the game.
But when is over, i could work on Reliefs to release the 0.2 version soon as possible. I resume the "Diary of Devs" of Reliefs before the end of this...
Last week i didn't make a new "Diary of devs" about the evolve of Reliefs because I had not had time to work on the game. And it is the same thing for...
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs. In...
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.
Hello everyone! A new next step for Reliefs come with the 0.2 version! This update change everything in the game.
A new graphic update is available today for Reliefs! A thousands new objects are added in the world to increase the abandoned and destroy of human structures...
Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.
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