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Visit the monumental Roman ruins, forgotten by everyone. Make your way through towering cliffs. Solve puzzles based on the technological level of the Roman era in order to understand why you arrived in its enchanting landscapes.

Post news Report RSS Reliefs The time of The Lemures 0.4.10 released!

Tellus level is now available! This is currently the largest area in the game to explore, with puzzles based on the seasons!

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Hello everybody !

Tellus level is now available!
Tellus is a Roman goddess, the mother of all things, personifying nature, fertile lands and the seasons. It also bears the name of Tellus Mater or better known, Terra Mater.

This is currently the largest area in the game to explore, with puzzles based on the seasons!

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Summary of the update:

In addition to a new area explored, this update includes graphical improvements such as adding shadows for clouds, the player now generates a shadow (yes you have a body!), significant improvements for the using the torch in the game and many more!

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Update note:

Level :
- Added Tellus level.
- Added Tellus hell level.
- Addition of a central platform in the level of the Temple of Pluto to prepare the end of the game.

Performance :
- Optimized the particles around the player which give a performance boost compared to the previous update.

Graphics:
- Clouds now cast shadows on the environment without performance loss.
- Improved rendering of terrain textures with indirect light.
- Improved the light of the torches lit in the environment, adjusted their intensities and their areas of effect.
- The torches that can be lit in the environment now generate shadows in real time, their refresh is however longer in order to avoid consuming too much performance.
- The torch thrown by the player now generates shadows in real time.
- The torch thrown by the player emits a higher light in order to avoid problems with a cut or too big shadow.
- Improved rendering of cliffs at long distance.
- Changed the color of vegetation translucency.
- Added drop shadow for the player, now you have a body!


Player :
- The torch light dropped by the player now activates as soon as it spawns, before it had to hit the ground to light up.
- When dropping the torch on the ground, the torch is now thrown in front of the player for better visibility.
- When the player grabs onto a ledge with a torch equipped, the torch is now automatically thrown in front of the player so it lands on the platform above the player for better visibility.
- Readjusted the size of the player's arms and body to fit more properly into the environment than the horse or structures.
- Added many new player animations and improved old ones to better match the new cast shadow.
- Increased player detection area for ledges to make climbing easier.
- Increased player detection area for the ropes.


Important bug:
- The torch light now correctly follows the torch even if it falls from very high or rotates.
- The SPQR banners visible on the trireme in the introduction are now at the correct light intensity.
- Changed the color of the game logo in the introduction, the intensity was too strong.
- You can no longer run with the bent bow.


See you next month for the 0.4.11 update!

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