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Making the demo, part two: about fighting

Making the demo, part two: about fighting

Cross of the Dutchman 5 comments

Welcome to the second part of Making the Demo. This time we will elaborate on some things we've talked about in the first part of this series, and also...

Making the demo, part one

Making the demo, part one

Cross of the Dutchman 2 comments

Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have...

Making movies: the cutscenes

Making movies: the cutscenes

Cross of the Dutchman

Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly...

Sounds of Frisia: making the music

Sounds of Frisia: making the music

Cross of the Dutchman

Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7...

A glance at the HUD

A glance at the HUD

Cross of the Dutchman 2 comments

Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you...

Announcing the demo

Announcing the demo

Cross of the Dutchman 1 comment

We've got some great news for you today. We are very pleased to announce the team has started a new development sprint! Last time we did a sprint it went...