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Welcome to the second part of Making the Demo. This time we will elaborate on some things we've talked about in the first part of this series, and also...
making the demo, part two: about fighting
Hi, welcome to the first part of a new series that will be solely about the demo! We know that you of course haven’t played the demo yet, but we have...
making the demo, part one
Cutscenes are a great way to tell and progress the story. For Cross of the Dutchman, we choose to use a more uncommon style that we think fits exactly...
making movies: the cutscenes
Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7...
sounds of frisia: making the music
Time to show you some of the progress we’re making. Here is something you’ve never seen before: the in-game Head-Up Display (HUD)! We’ve shown you...
a glance at the hud
We've got some great news for you today. We are very pleased to announce the team has started a new development sprint! Last time we did a sprint it went...
announcing the demo
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