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Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century. Though Pier and his family lived in peace, the world around them was changing for the worse. Saxxon legions were invading nearby villages, making the lives of the native people next to impossible. On one faithful day, Pier got involved with the Saxxon oppressors, escalating the situation for the worse. The events portrayed in this great adventure caused Pier to gather a band of farmers and form a front against the oppressors. The acts that followed made Pier into the legend he is known for, the Cross of the Dutchman.

Report RSS Sounds of Frisia: making the music

Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet long double-handed sword. Creating the sounds of Cross of the Dutchman is in the hands of our composer and audio designer Stefan Kuizenga. Stefan, who taught himself how to make music, studied Communication & Multimedia Design in Leeuwarden and joined Triangle Studios while he was graduating. He is not only responsible for the sound of the game,

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Want to make your game immersive? Then good audio is key! You don’t want to let it sound like a squeaking clowns shoe of you wack a guy with your 7 feet long double-handed sword. Creating the sounds of Cross of the Dutchman is in the hands of our composer and audio designer Stefan Kuizenga. Stefan, who taught himself how to make music, studied Communication & Multimedia Design in Leeuwarden and joined Triangle Studios while he was graduating. He is not only responsible for the sound of the game, he also one of our designers. A real jack-of-all-trades, but for this article we’ll just talk about the music and sounds.

Stefan composing

You probably already heard some of the work Stefan has done for the game. For instance, he composed the music of our first teaser trailer and later the gameplay trailer. To match the music with the vibe of the game, Stefan chooses to use bombastic elements and themes. After all, there will be quite some fighting! Most of his inspiration comes from some of the great classical composers like Richard Wagner and John Williams. Some technical info for those who like that sort of thing: Stefan uses KRK Systems Rokit 6SE Studio monitors for listening, an M-Audio Axiom 61 USB Midi controller to put his ideas inside a computer, Steinberg Cubase to put it all together and Roland RH-200S and AKG K271 Studio headphones to keep the rest of us from going insane.

No audio-article is complete without some… Audio! Today Stefan finished the first version of the menu theme of the upcoming demo. It sounds to good to keep from you, so here’s a small teaser, enjoy!

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