I started 2004 with modding for the German Gothic series. I had some very special modifications and the dream to create a real game some day. Now I have the skills to do so and can realize my dreams. Actually I'm working on Elemental War, a 3D tower defense game being released next year.
There will be a second playtest weekend for Elemental War 2 in January on Steam, this time with coop mode.
Elemental War 2 is part of Indie Arena Booth on Gamescom this year and you can play our first demo!
September has ended and we’re closer to the console launches of Elemental War and Tri6: Infinite than ever before! And we have a first release date...
Elemental War 1.7.5 provides a few more bugfixes and improvements.
Due to a bug report and our progress on the console versions we have a new Elemental War update with some fixes.
August was a very busy month with the final spurt on the console versions of Elemental War and Tri6: Infinite, four content updates for Tri6: Infinite...
The fifth and last content update brings you the new “Elemental War” skin set for all three vehicles.
The fourth content update brings you the new “Spine” skin set for all three vehicles together with a bugfix for decals on skins not being displayed...
The third content update brings you the new “Gravity Vector” skin set for all three vehicles together with three small bugfixes.
The second content update brings you the new “Metallic Flame” skin set for all three vehicles together with two small bugfixes.
Tri6: Infinite release and future plans, Elemental War entering console certification soon, Red Skies: Ascension progress update and a big Spine update...
The first content update after release contains the first skin set we call “Digital Noise” for all three vehicles together with some small improvements...
Finally our second game, Tri6: Infinite, has been released for PC (Windows, Linux, Mac) on Steam, itch.io and Kartridge.
The first half of the year is over and we have released an Elemental War performance update, made progress on the Red Skies: Ascension dialog tool, had...
After a long time we finally finished Elemental War 1.7.0 with huge performance improvements!
As part of the Steam Game Festival we released a demo for Tri6: Infinite!
Elemental War performance optimizations, Red Skies: Ascension demo progress, Spine getting support for games besides Gothic and Tri6: Infinite demo close...
Corona is still going on and so is our work. Performance improvements in Elemental War, demo for Tri6: Infinite coming soon, a Spine update and progress...
First quarter of 2020 is over and despite the whole COVID-19 crisis we made good progress with a clear roadmap for the Elemental War performance improvements...
This month’s maintenance update Elemental War 1.6.0 improves performance a little, fixes a bug and added a feature request.
Tri6: Infinite is almost finished and we’re going to start into the beta by the end of the week. Time to setup the store pages and release a trailer...
This month's maintenance update Elemental War 1.5.0 improves controller support and adds some bugfixes.
Almost missed that it’s already February again. So time for the second progress report this year!
This month’s maintenance update Elemental War 1.4.0 has been released with some new bugfixes and a feature request to always show at least one entrance...
2019 is over and we had a nice final spurt before the year ended!
This month's maintenance update Elemental War 1.3.0 has been released with some new bugfixes and quality of life features.
The new progress report is now live and contains many updates for all our projects and future plans!
Small hotfix incoming! We accidentally broke the game as soon as the Blade Machine tower is built. This hotfixes fixes the tower again and contains some...
The new Elemental War update 1.2.2 adds again some new Quality of Life improvemens, small performance improvements and bugfixes.
The new progress report is now live and contains many updates for all our projects and future plans!
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