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Elemental War – The next level of Tower Defense Games

Are you ready for the next level of Tower Defense games?

Epic multiplayer battles

Whether it's 1-on-1 or team-on-team: in the fast-paced multiplayer duels, every decision counts! While you're constantly sending monster troops to your opponent, you can't neglect your own defense. With each level up you can choose from dozens of skills to best support your playing style.

Fire Element Water Element Shadow Element

Endless single-player gaming fun

Three innovative game modes, five difficulty levels, seven scenarios, countless maps and enemy types – the single player offers you everything you need for long-term gaming fun. Compete in rankings with your friends and players from your city, your country and the whole world – and check out how the best play via detailed rankings.

Nature Element Earth Element Electricity Element

Easy to use level editor

Create your own maps in the included editor and publish them with one click so everyone can play them!

Direct line to the developers

Are you struggling with problems or have ideas to improve the game? Contact us directly! Since the beginning of Early Access we publish updates with fixes and enhancements every two weeks – including many suggestions we received directly from you.


  • 65 different towers from a Ballista to a Volcano
  • 3 singleplayer modes: Classic Mode, Survival Mode, Hero Mode
  • 47 items from a Mithril Chassis to Deadly Poison Bombs
  • 48 monster abilities from Gold Rush to Invincibility
  • 7 settings from desert to ice world
  • 21 different skills in multiplayer with multiple upgrades
  • 107 different monsters containing 21 elementals
  • 20 quests for bonus items in Hero Mode

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Elemental War 1.1.0


The Elemental War co-op update is now available! With 1.1.0 you're able to play Classic and Survival Mode together with up to three friends. That was a feature that was requested by some players and now we're able to release it.

These two modes mostly behave the same as in singleplayer including all singleplayer features like calling waves and controlling the time to speed up, slow down and pause. We just slightly adjusted the gold so you're not lost due to the split resources.

You can have a look into the gameplay in our Let's Play:

Full changelog


  • added co-op mode for Classic and Survial Mode for up to four players
  • added tooltips for setting events explaining what's happening
  • setting event notifications now can be clicked to jump to the place of the event


  • Shrine now deals more damage when attacking cursed monsters
  • Shrine weakens monsters longer now on higher upgrades
  • increased mine limit
  • slightly increased damage of Ritual Site
  • Shadow Golem now stays longer on the map


  • reduced amount of updates of Taxman tower damage in multiplayer
  • ranks 9-12 now are displayed properly in the leaderboards
  • probably fixed graphics issue on some Linux systems with Radeon GPU
  • disabling grid for map now works again
  • if connection to a server can't be established player isn't asked anymore if he wants to leave the lobby
  • status mode now can be configured for Hourglass tower
  • fixed path wall display issue on Accordion map (mod)
  • fixed potential error with status changes after loading savegame
  • leaving and re-entering lobby works now
  • when entering the challenge menu directly from the news ticker and then going up to the alliance menu the flag now is updated properly
  • buffs of other towers now are respected by Root Nexus (e.g. Buffer)
  • disabled create challenge button for players without alliance
  • fixed Money tower sometimes not dealing damage
  • ones doesn't get interest anymore in Classic Mode when already at wave 60
  • restarting a challenge without entering the main menu again now updates score properly so New Highscore message isn't displayed after every run
  • reduced network traffic in some cases

What's next?

We already mentioned parts in our monthly progress report​, so the next big update will contain new maps. We'll start a contest for this in around a month. We also will test and improve gamepad controls and some other stuff. There'll also be some big announcement soon.

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord​.

Elemental War 1.0.5

Elemental War 1.0.5


A new update for Elemental War is now available and we have a bunch of new quality of life improvements and bug fixes again.

Elemental War 1.0.4

Elemental War 1.0.4


Update 4 for Elemental War is ready to be played now. This time have a few bugfixes and improvements mostly for quests and challenges. We also added more...

Elemental War 1.0.0

Elemental War 1.0.0


Today, after 9 months, Elemental War is leaving Early Access. We added a lot of features in this time and want to sum up the highlights in this news.

Elemental War 0.9.18

Elemental War 0.9.18


Just two weeks left until the full release of Elemental War. Almost done!

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Elemental War
Windows, Mac, Linux
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Clockwork Origins
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