That's okay. Thanks for checking out the mod!
That's okay. Thanks for checking out the mod!
Thanks for the feedback. I constructed the timing for the button sequences after having extensive play testing through different people of all varieties. While the speed of the buttons looks good to you, someone else may have had trouble.
I agree about the hole in the zombie, but due to the time constraints I had and the lack of help, that was the best I could do at the time.
It is pretty gruesome...This is the chapter select menu, however. If you're looking for actual gameplay, please look elsewhere.
You probably just want to delete what you downloaded and download the file again.
Understood. I appreciate the input.
Thanks for the feedback. Feedback on your feedback below:
1. I didn't have access to motion capture technology. I had to do all the animation by hand. I think it looked just fine for what I had.
2. Remember, we were going for a campy B-movie atmosphere, not a AAA serious atmosphere like Mass Effect.
3. I wasn't going for claustrophobic horror; I was going for campy horror like Army of Darkness. Did Army of Darkness have claustrophobic sequences? Not really, especially at the end castle fight.
4. I'm glad you enjoyed it if you are complaining about length...
5a. What is implied and not expressed is sometimes more powerful than what is expressed outright, especially in horror. You should probably watch the end sequence more closely and listen to what is said. Also, realistically, who in their right mind would clear out a zombie infested base instead of running away? I sure as hell wouldn't.
I just did a full runthrough with the Steam version of Doom 3. Make sure that you have Zombie Slayer installed under a subdirectory of Doom 3, and make sure you have no other mods installed under the base directory. If all else fails, delete all your local content, reinstall Doom 3, and reinstall the mod.
It should work. Let me test it out real quick.
Do you have any other mods installed? Is this a fresh install of Doom 3? Is the base directory clear of any other mods? Is this installed under the slayer directory under the Doom 3 folder?
I guess you'll have to play the mod to find out!
Hmm, not much to say here...the demo was super short. I wish there was more to the combat than swing, swing, swing. Are you going to throw any story in? I guess maybe overall it could use more variety.
Be sure to have the latest Doom 3 patch: Ftp.idsoftware.com
Let me know if that works or not.
The mod is resource heavy especially with memory since it has to load a lot of animations. You should have at least 1GB of memory to run the mod correctly.
I'm not sure what was going on there! I am glad you enjoyed the mod nonetheless.
Thanks! The song is New Noise by Refused.
I played through this game, and I think it's fantastic. You can tell they polished it thoroughly before release. Great work.
I'd probably play it without the fancy lighting (seems too dark for my tastes), but it looks cool nonetheless! Maybe if you brightened it up a ton...
Heh, okay. Thanks for the suggestion.
...paced a little faster? What do you mean?
I tweaked the response times, removed some slow portions that were in the prealpha demo, and put in checkpoints. With the current build, most people die ~4 times throughout the entire game.
What part of the word demonstration do you not understand?
Sorry for the lack of updates, guys. I have been working hard on the mod and will update everyone with some screenshots and an awesome announcement probably at the end of this month or the beginning of next month.
What the...what's going on here?
Oh, wow, awesome trailer. Keep up the good work.
Shotgun blast to the head...
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