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I used to make stuff, nothing grand, but it was fun. I got too busy as I got older. Still like to mess around every now and then though.

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Report RSS Lightmap Scale/Fence Alpha Testing (view original)
Lightmap Scale/Fence Alpha Testing
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MrMattWebb
MrMattWebb - - 1,803 comments

Well done!

Did you follow the tutorial on Interlopers? Thats how I did mine. :D

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Bezoika Author
Bezoika - - 384 comments

Well, I already knew how to do the advanced lighting. I was just trying to figure out how to get it to work on the fence. The tutorial on Interlopers gave me the lights.rad file i needed for the fence alpha. Its a really nice tutorial though.

Thanks for the comment though. Cool thing is, I didn't even see my FPS drop even a bit. Only thing thats dangerous is compile time.

Thanks for the comment.

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xscottx019
xscottx019 - - 285 comments

Yeah finaly some one dose some realistic shadowing, everbody els has the shadows in full detail, complety unrealistic. The faded afect is really nice. Great job.

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zonbie
zonbie - - 1,299 comments

is this a light_dynamic or something, or is it a part of the VRAD? Im asking because I can see the shadow of the gate twice on the wall, once in the bright spotlight, again on the dark side, barely visible...

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Bezoika Author
Bezoika - - 384 comments

Yea, tis VRAD. I edited the lights.rad file to get the fence to let light shine through the fence texture.

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Mr.Mellon
Mr.Mellon - - 521 comments

you have foo health? lol

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Bezoika Author
Bezoika - - 384 comments

lmao, wow it actually does look like it in the smaller preview. You can see clearly that its 100 if you click view original.

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Description

Experimenting with lightmap scales on textures.