Thanks! ;-)
Thanks! ;-)
Well spotted. He's a big adventure game fan and works in the space. ;-)
You're welcome! ;-)
Thanks! ;-)
Thanks for the interest. I already have a musician.
Art by Torgeir (the Brush of Thor).
Portraits by The Brush of Thor.
Portraits by The Brush of Thor.
Portraits by The Brush of Thor.
Portraits by The Brush of Thor.
Thank you very much for that reply. Goodness I didn't even spot it down here. IndieDB needs some kind of warning system! Yes I'm still not so happy with the word "thingy" hehe,, but oh well.
Past me, this solution is quite terrible. Signed, future me.
Thank you. ;-) I hope to bring some of that to the writing in the game, without overdoing it. Check out my twitter feed for frequent updates.
In case you were wondering, the title of this post is a reference to a TV show called "Trapdoor".
Thanks! It's been quite slow going, but I'll get there in the end.
Hi. Sorry, I only just saw your comment. I'd like to try and have comedic moments stem from the gameplay as much as possible. Gunpoint for example is a very funny game, not only in the dialogue but the play itself. If I could capture a bit of that feeling I would be super happy.
Here you can see the second floor bedroom walls added to the master file as a layer.
All done! Two more bedrooms on the left remaining though. The bedrooms on the second floor will have wooden floorboards.
Because of the perspective some things get a little complicated. Here, the white object is telling the game that the player is in the kitchen, and not in the stables, for the purpose of deciding which room should be "lit". I can't simply figure this out by using the X axis, because the Y axis is also in play here. The X axis alone doesn't give me enough information to know which room the object is in.
If I was smarter, I could probably use a vector or something to figure this out, but instead I made an object. There is also one for the opposite side in the stables.
Border lines finished, I then go over the plaster and add some cracks and smudges.
Then it's time to add the border lines. This allows the eye to quickly grasp the geometry (making things look less flat), while at the same giving it more of a symbolic look (I don't want the enhanced textures to make things swing too close to "realistic", as that's not the game style, and it would only fail anyway, resulting in the art version of the uncanny valley of weirdness.)
BeerDrinkingBurke
Daniel joined
A fan of indie games, which I gradually became more familiar with since following Dwarf Fortress back in 2008 and their forum on “Other Games". After spending several years watching this huge burst of creativity I have decided to make a game of my own. This feels like a fairly logical next step after spending so many years playing PC games. As a kid I liked making my own choose-your-own adventures, making up my own rules for "Heroes Quest", or writing text adventures in Basic. It's a lot of fun to be able to do something like this once again.