Innkeep is an immersive job sim with an RPG core and a dark twist. Run your own fantasy world inn. Serve ale. Share rumors. Tell jokes. Rob your guests…?? Well, maybe just a little.
With an altered positioning of the kitchen to make room for the stables, I needed to re-do the walls. I took the opportunity to make the walls unique in high res, like I did with the stables. If I need to improve them later on it will be easy to do so.
Because of the perspective some things get a little complicated. Here, the white object is telling the game that the player is in the kitchen, and not in the stables, for the purpose of deciding which room should be "lit". I can't simply figure this out by using the X axis, because the Y axis is also in play here. The X axis alone doesn't give me enough information to know which room the object is in.
If I was smarter, I could probably use a vector or something to figure this out, but instead I made an object. There is also one for the opposite side in the stables.