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Hi everyone! Since our last entry post, we have continued migrating the codebase to the new architecture, focusing on the mechanic assembly/disassembly...
Over the last month, we have been working on migrating the current game to a new Event-Driven Architecture using Scriptable Objects. This requires a tremendous...
Long time no see! We haven't seen each other for a while, but don't worry - we're back with a bang! We have a lot of news for you. First and foremost...
We come to you with a brand new update. Today we will talk a little more about Underground Garage as a whole and what our plans are for the future.
We have an update for you on the car we are working on now. For now, we're focusing on the exterior shell, so we still have the interior to go. As you...
Today we have something different than usual. We did a mini-interview with our artist Mateusz! He's the one responsible for creating cars. As he's close...
Past few weeks, we have been working hard on the demo. We are mainly focusing on working on the lighting of the scenes, fixes of smaller and slightly...
We're back with your favorite - car destruction! Besides the destruction, you may notice that the track is different from the Alpha and the scenery itself...
Today we want to talk a little bit more about cars. Making your dream car and customization is one of the main premises of the game. So we want to give...
Hello everyone! What a week! We got a lot done, and we are excited to share it with you!
Hello everyone! Weβre back with yet another update. This week we focused on further work on your in-game character model.
Last week went by quickly, so here we go with another Dev Diary!
Weβre back with another Dev Diary. We love to share all kinds of news with you, so let's get right into it!
Another week, another dev diary! We are back with something exciting. This week, we have focused on polishing the racing. In Alpha, when you fell out...
Now that we are fully back from vacation we can continue working on Underground Garage full steam ahead. This week we focused on Quality of Life improvements...
Today's development diary will be a bit different than usual. As you probably know, we have started to promote our game more strongly now. Both among...
As you know, we have fired up Alpha testing. If you want to take part in them, just click REQUEST ACCESS on the page on Steam. In the meantime, we are...
We've been busy these past weeks building the script for the prologue, setting up the quests, and creating the environment you'll be playing in during...
Third development diary from 3D version. Furnishing the Royal Fort!
New Dev Diary! We're starting building the city for racing!
Today you can see driving the new car on stage to test the cars, mission preview screen and delivering parts!
For the past week we have been working mainly on the royal fort. And in it, a royal feast where you will build relationships with your subjects!
You might have seen it on our social media, and now itβs time to make it official β we are moving Be the Ruler to Unity engine and into 3D!
Two dev diaries - you can see first preview of driving, new starting scene, screenshots from core gameplay!
Another two weeks of production behind us and weβre getting closer to the demo :) Check out all the new stuff - there's a lot of it :)
Another week is behind us! Once again, we've spent most of the time inventing, counting, testing, but luckily we also have something to show :)
So much has happened in the last two weeks - I hope you have been waiting impatiently! ;) We promise to return to our weekly dev diaries :)
Weβre currently focusing on preparing the next playable version for testing! We want the next version to have a nice visual tuning, the ability to drive...
Another year has come to an end, hopefully this one will be a lot better for all of us. And what better way to kick it off than with a brand new dev diary?...
Hope you're all doing great! We all know that Christmas is all about joy, giving and family. On that note, we're giving you - our amazing community, a...
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