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See the quaint sea-side town where Max and Tedwin grew up!
o'ink: porkland countryside level first look
This demo was featured at a gaming event in Orlando! It highlights the massive improvements we've made to our game!
o'ink: otronicon 2021 singleplayer demo gameplay
Here is a preview of our interactive character dialogue system! Any and all feedback would be greatly appreciated!
o'ink big update: character dialogue interactions
This video shows off a nearly completed section for one of the earlier levels in O'ink: Lost Legends.
o'ink: queen hamula's temple pre-alpha gameplay
After over a year with an outdated model, we completely recreated the model and animations for the main character. I present to you the new animation...
o'ink: maxamillion o'inkers animation reel
This is the first look at a work in progress level for O'ink! We would love feedback!
o'ink: porkland wilds level first look
The pig has been rigged! ( Pun totally intended )! In this update we show off the model, textures, and rig of our main character!
o'ink: modeling, texturing, and rigging max
After a spot of time mixed with a fair bit of patience, we were able to complete a handful of engaging animations for the character of Tedwin! I would...
oink: tedwin's animation test reel (fun test animations!)
A new model, texture, and rig set for one of our playable protagonists in the game. Looking for feedback!
o'ink update: modeling, texturing, and rigging tedwin!
In this 12th update in O'ink, we go over some of the improvements we've made over the last update, particularly the suggested changes from the players...
update #12: new puzzle, stunning particle effects, and much more!
This demo was featured at the gaming expo known as Free Play Florida. This is Pre-Alpha gameplay of O'ink featuring a slew of different platforming challenges...
o'ink free play florida gameplay demo
In the tenth update to O'ink, we have a lot to discuss! Particularly by way of the AI and art!
update #10: several new ai, environments, and progress galore!
This is the ninth update for O'ink! Here we discuss a series of additions and changes to the game that have been made in the short few days between the...
update #9: we're headed to free play florida!
The 8th update of O'ink! This update features the beginnings of enemy AI behavior, attacking, player attacking, and much more!
update #8: attacking, respawning, and a whole lot more!
This is by far one of our most content packed updated yet! With the introduction of vehicular gameplay, refined combat mechanics, brand new animations...
update #7: back from the grave!
We're blowing the lid on the sixth update of O'ink!
update #6: error....too...much....content
After a long period of silence, we're back! This time, with plenty of content to share and discuss!
update #5: let's blow this popstand!
Welcome to the FOURTH Update on our explosive, epic, and downright strange game, OINK!Here we talk about the new additions, revisions, and all things...
update #4: you can take that to the bank!
AustinTheMagnificent here with the third of many updates in our amazingly strange, fun, and explosive game, O'ink!
update #3: items, items, and even more items!
The first of many, many, many updates on O'ink. Here we discuss our first batch of progress on the game!
update #1: getting our feet wet
Rum Runner Entertainment has had a bit of an odd history in terms of game development. We're looking to get back into the swing of things and create fantastic...
the future of rum runner entertainment
To all who have been following the game from the beginning....
to all whom it may concern
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