Game developer for Eternal Merchant.
A number of cottages seemingly fell from the sky around our encampment, spilling their guts across the fields. A few houses still clutch to life, helplessly...
some gruesome construction
On a less comical note compared to last update, I've made some advancements in the keeping of time and the passing of days.
a world from scratch
"Progress" is made on the day/night cycle. This video shows the results of the my initial contact with the concepts of time and linear interpolation of...
daytime... nighttime! (just for fun)
Some animations for a pair of our characters have recently been finished so I thought it was due time to post a video.
literally up and running
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