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You now have 2 mod slots in your inventory to equip mods. Mods can be crafted in the Mod Workbench (new buildable item).
Big changes in this update. I've added stats, overhauled the exploration food and water system, added food items, and more. So lets get in to all the...
Major updates from 0.3.9 to 0.3.18 Jobs, mobs, quests, weather, inventory, traps, and more.
As per my last post I've added the system to recruit unique companions. Campmates can now be assigned jobs, but are no longer recruit-able to join your...
Major releases 3.0 to 3.7 Added towns, quests, raiders, electricity objects, new weapons.
I stealth added cats into the last night's update. I really was just too tired to write a new devlog.
Alpha 0.3.0 - Release BIG feature release today. In Sand 0.3.0 you can create more than one base!
Alpha 0.2.9 Change Log | Improved AI, Health Markers, NPC Names
I am working this week on adding the third race into the game: the Karkadann. The rhino type people will mostly agrarian and trade in dirt, water, seeds...
I added a backup system that will save your files (camp, upgrades, and resources) on startup into a backup folder located in %localappdata%
Bulls added into the game to make baby cows. Download now.
Alpha 0.2.8 Change Log: updated animals water troughs and added missions
Change Log for 0.2.7: Gates, mission, switches, performance.
Working on this week: - triggers - new missions - traps
Sand Alpha 0.2.5 - Released | updated the upgrade items and menu
Added a bell object to call all your campmates to you.
Updated the starting base world. I added some of the floor assets into the base world to make things seem more interesting.
Today's update adds a few UI tweaks (see below) and officially releases the grenade, metal buildings, and stone fences.
Update added grenades, metal walls, metal floors, and stone fences.
Added metal building tiles and explodey grenades today.
0.2.3 - Sand - Alpha Release Added random things to wasteland and added different terrain types.
The future of the buy/trade mechanism in Sand. Outlined the proposed solution.
I've gotten around to finally fixing the timing system.
So to make my life easier I've built into the game a dev mode to build objects for free and save them into a room. That is how you get the few 'locations...
Summarize the story and gameplay in Sand. Provided links to the road map and download links.
The Superfluous is now released on STEAM for the discounted price of $4.97.
The Superfluous is now available to buy at itch.io. There is also a demo to download before you buy. All purchases will include a Steam key.
We have launched our Kickstarter and Greenlight campaigns. Come see all the cool goodies we have for you and vote yes on Greenlight.
First public release of The Superfluous a cave-diving, sci-fi, rogue-lite, platformer with jet packs and lots of explosions. Currently looking for people...
Gameplay. You can have the coolest looking game, with the best soundtrack, and a kick-butt story; but if the game isn't fun, you failed. Gameplay is everything...
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