For all the indiedev out there that think that, while needing to reinvent itself and envolve, Tower Defense is far from dead. To share ideas, to share support and for everything else that might come handy, welcome to the Tower Defense IndieDev
My game Final Foe, which I talked about in my fisrt article and in an article about developing multiplayer with Unity, is finally released on Steam!
Temporality is a premium android game best described as a hybrid of traditional tower defense and real time strategy games. It is currently available...
AMazing TD now fully Released from Open Beta on Mobile. Also, new Trailer!
The journey has began for real with our Early Access release. We've now got 12 months to gather feedback, polish and evolve the game, created a community...
We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!
For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...
It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...
Crystals And Monsters is a new genre of tower defense game with some special new features.like to possibilty to fusion towers and create powerfull combinations.There...
How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...
Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...
We did survive taking Empires in Ruins to Rezzed (London) and GDD (Tallinn) and we came back with a little report about how it went!
Each turn during the EiR campaign, the provinces tend to lose more or less stability to the Rebellion according to the way they are managed. Rebellion...
Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.
Whereas the base towers we did present the last time are the foundation of your defenses, they will hardly be enough to bring you victory once the situation...
While during the short and frenetic campaign in the Western Marches a long-term classic 4X-like research system would be out of place, Chief engineer...
In Empires in Ruins, Towers do constitute the bulk of your military force. Given the lack of men for a real army and all-in attack, Sarge needs to resort...
It's the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled...
While the Rebels are the one that got all this started, they might not be the biggest treat you will be facing in the Western Marches...
The clan's are marching 'gainst the law, bagpipers play the tunes of war, Death or glory I will find, Rebellion on my mind.
From the 20th to the 23rd of September 2018 you find Empires in Ruins as a publicly playable beta at EGX Rezzed (Birmigham, UK) booth RZ25:4, wanna come...
I admit it, it took us quite some time, but what can we do, we're quality freaks. While not fully ready, the battle system is not open for testing, single...
Exo TD Early Access Release Date has been announced for Steam.
Even though we would postpone forever because we're never happy enough of the results, we are about to enter a new beta round with Empires in Ruins, and...
We released our first game for Steam. I'm looking for people to collaborate.
Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean...
Highlights from our second developer stream where we show more siege gameplay and a cool new weapon type!
It took us a while, blame it on our fussiness of never feeling ready enough to make the Steam page public. Do we now? Of course not! But we couldn't keep...
New level to show. Lighting and global lighting changes. Enemy spawning show case.
15 Enemies, Android tech demo build, Indie Music, Lighting and Effect changes, Major update on look and feel of the game. Defending Humanity: Tower Defense...
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.