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Empires in Ruins is the bastard child of 4X and Tower Defense set in a grim, darkly humours land.

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I think the beauty of seeing indie studios making games that we like is the fact that "damn, those are people like us, it could be us doing that!".

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I think the beauty of seeing indie studios making games that we like is the fact that "damn, those are people like us, it could be us doing that!". Did you feel that? Me I personally did, and it's part of the reasons why we got started with Empires in Ruins, so yeah, i keep that in high consideration indeed.

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So, even thought we might not be doing stuff that you consider amazing (fingers crossed, maybe someone does consider it so :D ) here's the H&R team, in all of our hairy international beauty. Spread across Europe, based in Estonia, coming a bit from here and there, meet the team!

Emiliano


Emiliano Pastorelli, Italy - Co-founder, Project Manager, Lead Developer & Designer

George


George Bigiakis, Greece - Co-founder, 3D Generalist, Artistic Director

Konrad


Konrad Langa, Latvia - Illustration & Concept Art


John


John Gkekis, Greece - 3D Rigging and Animation


Alex


Alexandros Iakovidis, Greece - 3D Modeling and Texturing


Marcus


Marcus Ambichl, Germany - Programming and SFX Crafting


Alessio


Alessio De Luca, Italy - 3D Static Assets


Alban


Alban Voss, Germany - UI and UX Design


It is absolutely possible that you found this post as useless as possible, but again, the difference between AAA and Indie is also about this, about giving faces to otherwise faceless roles. It's about thinking of the people that made a game and not just about "the company behind it". Moreover, cmon, we need to show off a bit no? :P

Cheers fellas,
Emiliano, H&R (and now you also know my face :D )

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