DevBlog #5 The Missing Few - Ray Traced Audio. Today we are showing off our implementation of Stochastic Ray Casted Spatial Sound.
This group is a platform for sound designers looking to collaborate with developers and visa versa.
If there is one thing that seems to be the 5th wheel in the production process it has to be the audio dept. Interactive media needs audio even more than linear media. This group aims to act as a platform for both dev's as sound designers alike, enabling them to post projects and discussion about game audio and sound design.
Post a project in the forum. You should include the status of the release (beta, alpha), the apr. number of sounds. When Beta; please state what role the prospect team member will fulfill (lead audio artist, dialogue, etc). If it's a paid project please state so, hence this board is mod's only, all jobs are asumed to be free of charge.
For Sound-Designers, Audio Content Managers, Voice Actors, Etc:
Post your portfolio in the forums. Include links to your website or youtube channel etc. State what type of work you are looking for. Please state if you expect a fee for services. Only artists with an online portfolio are allowed.
Sound, while often overlooked, can be a powerful and interesting game mechanic that adds dimension to a player's gaming experience.
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