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Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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Difference between wave/arena??? (Games : Zombie Grinder : Forum : Modding / Map Design : Difference between wave/arena???) Locked
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Dec 26 2013 Anchor

sorry i may just be missing something obvious but what is the difference is it just smaller? but why go to the trouble of making a whole new gammode if its just the map that changes??

Infinitus
Infinitus Developer
Dec 26 2013 Anchor

Arena maps are the same as wave ones, except they don't have any pickups placed on the map, zombies drop them instead.

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Dec 26 2013 Anchor

ok but when u go into the map settings u can have it as wave and still have the zombies drop items?? :confused:

Jan 2 2014 Anchor

Sorry for being offline cats. Finally got myself a spanking new Win8 labtop.

Basically, yes, the Game Mode (Click Map Properties) should be loading the Wave.mc file, then make sure that Zombies Drop is set to True. If you want, I'll throw up some printscreens for you.

EDIT: A good map to learn how to set up an Arena map would be arena_snowbound.map - none of Infini's fancy 'button pressing to start' triggers to learn about.

Edited by: sudzzuds

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