Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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Community Project: Playtesting the explosive zombie | Post Reply | |
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Jun 17 2012 Anchor | ||
Greetings, all! Thanks for your time, and all of your on-going support, even while we're semi-unproductive ! |
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Jun 17 2012 Anchor | ||
I think the new explosive zombies are perfect except that they're wayyy too fast. It makes them a lot harder to kill than they should be. |
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Jun 17 2012 Anchor | ||
My only complaint is that when using a flamethrower they explode on contact not giving you any reaction time to get away from the explosion. |
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Jun 17 2012 Anchor | |
Thats intended :3 Stop people spamming the flamethrower, you have to think a bit before you fire :3 --
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Jun 17 2012 Anchor | ||
I think that they should be slower and when they explode they should damage the other zombies as well, only about 15 damage which isnt to much on later waves. Edited by: Fishfreeek |
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Jun 18 2012 Anchor | ||
I was thinking, if the player blows the zombie up, it only deals explosive damage to nearby zombies, and not players. That way if the zombie detonates by you, it's your own fault for not killing it first. |
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Jun 18 2012 Anchor | ||
Wait Im confused did you mean "players, and not zombies" cause otherwise that paragraph doesnt make sence. |
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Jun 18 2012 Anchor | ||
If the player kills the explosive, it should damage zombies, but not the player That way you effectively turn the zombie against other zombies. It sucks when zombies are so fast you CANT kill him without him dealing damage to you |
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Jun 18 2012 Anchor | |
lolno. That makes the exploders utterly pointless as opposition. That basically makes them a mildly portable grenade lol. Edited by: Infinitus --
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Jun 24 2012 Anchor | ||
I'm fine with the exploding zombies. Only in the arena map, when they are like a B-17 bommer carpet bomming the tinnny map, they kinda take away the fairness :p |
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Jun 25 2012 Anchor | ||
how about making them do damage but if a zombie explodes it wont drop coins or give exp, also any zombies it blows up wont either |
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Jul 30 2012 Anchor | ||
I tried Zombie Grinder this weekend and found that it requires internet to play. Does anyone know if offline LAN will be implemented? |
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Jul 30 2012 Anchor | |
Its on our list but not likely - its a multiplayer game, your not meant to be playing it on your own. --
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Jul 31 2012 Anchor | ||
Not a problem, I just do LAN parties and my internet may not be able to handle 6 connections at the same time. |
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Jul 31 2012 Anchor | |
If your just playing LAN it should be ok, the only outbound connections should be the instances of the game to the master server, which requires very little bandwidth (basically just transferring small profile files and a few other bits and pieces), should be capable even with very low-end connections. --
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Jul 31 2012 Anchor | ||
So run Zombie Grinder online, then host my LAN game. Then all my local computers will use the local network for playing and not the internet? |
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Oct 1 2012 Anchor | ||
Explosive zombies are a nice add, but there are many different edits in their appereance. Although this is good, this also makes the normal zombies feel bland. There should be more edits for the normal zombies to match. Perhaps the zombies look different depending on the location? (forest = green zombies, indoor = blacker zombies) |
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