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ZOE is a drawn on film style shoot 'em up - a cross between Resogun, Cuphead and Splatoon, with bright, colourful and unique visuals set to an old style boogie soundtrack!Reclaim your territory from the annoying animator as you shoot their irritating creations to bits and destroy their tools of vandalism.

Please check out the work in progress demo, for Windows or Mac, and let us know what you think!

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ZOE Dev Log 6

News

I’ve spent the last couple of months working on the first boss fight, and re-working the formation system, along with a bunch of other smaller tweaks.

Having finally figured out and nailed down the concept and context for the game (see my previous post for more detail on that), it was clear that the boss would have to be the animator’s paintbrush that’s antagonising the player throughout the level, but how would the battle actually play out?

I decided pretty quickly that I’d need to somehow pause the side scrolling and create some sort of arena in order to contain the fight, mainly because it seemed like it’d be a massive headache to deal with all of the scrolling and warping issues that would come up otherwise, but I also think it was the right call as it mixes up the gameplay style a bit, allowing the player to move more freely around the screen. To contextualise it, I came up with the ‘Frame Trap’!

frame trap short old


The camera pulls out to reveal the black frame boundaries which also act as walls to keep the player trapped. I was really happy with this as it solved the game design problem and added to and reinforced the context of the game world.

From here it was relatively easy - I came up with a few ideas for the kind of attacks the brush could do and set about implementing them with a spawning system that randomises the order they appear in. There’s also a countdown to when the frame trap happens, so the player is able to get into a position where there are some health or energy resources to use during the fight. It’s a fairly easy boss to defeat, but there’s room to adapt the difficulty in the future, and I’m pretty happy with how it’s turned out.

boss mines short


boss swipe


boss spread


boss death


Some of the smaller tweaks I’ve made recently include the mini map at the bottom of the screen which indicates where health dots are and whether any of the dots have been popped or not (I plan to make this scroll with the player, so that the green indicator (the player) stays in the central position and the others move around that, as I think it’ll make it much easier to read), a camera zoom out for when the brush appears throughout the level (but without stopping the side scrolling), to further emphasise to the player when it does appear (especially if it’s off screen), and again, to push the context even more, a slightly different order of events in the title screen, and a small how to play guide. I’m sure there’s other stuff I’ve forgotten.

mini map short


ZOE Dev Log 5

ZOE Dev Log 5

News

Title screen and menus, a post from a year ago in January 2019...

ZOE Dev Log 4

ZOE Dev Log 4

News 1 comment

Time to focus on developing some new enemy types.

ZOE Dev Log 3

ZOE Dev Log 3

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Things started coming together at this point and ZOE was beginning to feel like an actual game.

ZOE Dev Log 2

ZOE Dev Log 2

News

A quick second Dev Log about the next steps in the development of ZOE.

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ZOE WiP Demo 0.13.2 - Mac

ZOE WiP Demo 0.13.2 - Mac

Demo

ZOE is a drawn on film style shoot 'em up - a cross between Resogun, Cuphead and Splatoon, with bright, colourful and unique visuals set to an old style...

ZOE WiP Demo 0.13.2 - Windows

ZOE WiP Demo 0.13.2 - Windows

Demo

ZOE is a drawn on film style shoot 'em up - a cross between Resogun, Cuphead and Splatoon, with bright, colourful and unique visuals set to an old style...

Comments
Guest
Guest

thats pretty cool thanks for sharing!

Reply Good karma Bad karma+2 votes
Retchy Creator
Retchy

Thanks very much!

Reply Good karma+2 votes
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ZOE
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Windows, Mac
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Retchy
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Arcade
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Abstract
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Single Player
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Latest tweets from @retchy

Hello #screenshotsaturday - I've started working on ZOE again after a bit of a break, and managed to get the transi… T.co

Dec 7 2019

Very proud to have had ZOE selected for this, it kicks off today, if you happen to be in LA!… T.co

Oct 24 2019

RT @tha_rami: Ok, enough negativity from me. Let's use this Twitter account for something fun: If you have a game underway/just… T.co

Oct 8 2019

RT @FracturesAudio: This took some brutal editing. Includes three new projects. Just over 2mins long. Here's my latest, freshly baked r… T.co

Oct 3 2019

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