Join Piet Mondrian and his friends as he takes them for a spin through the Plastic Reality in this followup to the award winning, 2015 modernist brick-breaker, Mondrian - Abstraction in Beauty! With four different game modes, five new playable Curators, dozens of unlockable items, an expanded soundtrack, and the easy to learn Mondrian Maker level editor, exploring art history has never been more fun.
Hot on the heels of Plastic Reality EX5, version EX5.1 has been released! This update features a very crucial change to Analogous Color Schemes: the inclusion of not just Adjacent, but Monochrome, Triad, Tetrad, and Complimentary colors!
Essentially, this new code puts 12 colors on an internal Color Wheel: Red, Orange, Yellow, Chartreusse, Green, Spring, Cyan, Azure, Blue, Violet, Magenta, and Rose. The game then selects a scheme style: Monochrome, Adjacent, Tetrad, or Triad, and whether or not Complimentary colors will be present. Then, within each in-game element, Saturation and Lightness are randomized. What this means is the previous limitations of only Red, Green, and Blue featuring Saturation and Lightness values are gone, and in fact, the Red, Green, and Blue schemes have been folded into this new code. All Analogous color schemes have the same feature set, and the results speak for themselves.
Another advantage to this new system is selected colors can now loop over spectrum limitations. With the previous color schemes, Red was the cap on both the low and high end of selected colors. This meant it was impossible to ever see Orange, Red, and Rose in the same level. This limitation has been lifted and now level colors can work together across the entire spectrum.
On top of the major changes to Analogous Colors, more minor changes have been added to the game as well. The Gem Paddle’s shrink rate, for instance, has been tied to the selected Difficulty, while the amount the paddle grows when you catch a gem has been raised overall. Wall Rotations have been restored, but the chance of getting an automatic rotation in a level has been lowered. Some tweaks have been made to the new Breakerball health system to limit the total number of events that can reduce the ball’s health, thus making it much less likely the ball will instantly die when starting a level. Finally, a long requested feature, a level will no longer end until all Gems have been caught or flown away! The ball will also stop when the last block has been destroyed, giving you a chance to catch that one last shiny.
Mondrian Maker has also gotten some minor additions in the form of a new Mini Manual page dedicated to Sharing Your Levels, with detailed instructions on uploading your Creations to mod.io. Keyboard shortcuts have also been added for flipping entire levels Horizontally and Vertically.
Brand new Level Exporter and Breakerball Improvements are the highlights of this latest release to the Art History Brickbreaker.
Bug fixes, some new levels, new background art, and improved Painting Tools come to the Modern Art Brickbreaker.
Early Access 4 is out! With revamped particle effects, new analogous color schemes, and powerful new Painting Tools, you can build the level of your dreams...
Thanks to the help of community support, we are bringing Mondrian - Plastic Reality to PAX East and a couple parties! Check out the details here.
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