ABOUT THE GAME
Wounded is a first person horror survival game.
You control Tim, an estranged father desperately trying to find his lost daughter, Lisa. His journey is tough and upmost challenging, through a world filled with paranoia, fear, anxiety and terror around every corner!
Progressing through the nightmarish world of “Wounded”, you will uncover this world’s dark secrets and experience deep fears such as Nyctophobia (fear of the dark), Decidophobia (fear of making decisions), Claustrophobia (fear of confined spaces), Autophobia (fear of being alone), Necrophobia (fear of death), etc. Walking in the shoes of Tim, you are armed with your own wits and will to find your daughter. Every step counts. It can either lead you to your daughter or it can lead to certain death.
Follow your instincts and conquer your own fears, collect evidence, solve puzzles and learn more about the surroundings as you go.
Swift moves, reflexes, and stealth are your weapons of choice to insure your survival and to maximize the chances of finding your daughter… Alive.
Wounded started as an idea for a 10 minute game with a few jumpscares on the way, exclusively for our close friends to play. Watching their reactions inspired us to start adding levels and layers to the story.
After three years later, it grew so much up to this point mainly because of our passion for gaming and ultimately, game development. Although an Indiegogo and a Kickstarter campaign failed, we had numerous positive comments from the community online and more than 20 million views on YouTube videos of Wounded demo gameplay.
Realizing that everything was up to us, we took on this challenge and brought it to the next level perfecting the game, creating a whole universe, making the first demo look obsolete.
This game was made with absolutely zero budget/funding. The amount of love, passion, time and dedication from the Workbench Entertainment team can’t be measured in numbers.
- Official Website | Workbench-ent.com
- GameJolt | Gamejolt.com
- Facebook | Facebook.com
- Twitter | Twitter.com
This week in the devblog we dig deeper into the audio production of Wounded.
Let’s jump in our work process. For audio, we have couple of sources.
For voice acting, we have local studios that we use to record all acts. To maximize the result we usually do one voice per day so we can get more samples and later to choose the best one while editing.
Working locally on vocals is much better because we have more control over the recordings, so we can make suggestions and explain the backstory and environment so the actor can perfectly fit the act.
Once all voices are recorded, we head to a separate editing studio and we go over everything and polish it as much as we can to fit perfectly into the scenes. Same thing goes with some easier sound effects or voice effects.
All other audio, including important sound effects and soundtracks are done from different source in France, with probably more experience than any of us combined which is epic!
We can’t wait to show you the finished product with everything compiled into an actual game! That day is closer than ever!
While we were in the shadows for some period on our public end, it was hectic at the other. Now, as we are closely finishing up Wounded, we have a few...
For some time now we haven’t posted anything or any update. Yes you can yell at us for not posting anything and all, but truly we berried under piles...
The long awaited battle on Steam Greenlight begins!
Because Wounded is advancing very quick and slowly becoming comparable with an AAA game, we decided to take down the Demo. Links will go offline on Saturday...
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